Nom's 3D Models

NominousNominous Baltimore, MD Join Date: 2012-02-18 Member: 146518Members Posts: 317 Advanced user
edited September 3 in Artwork Forum
@IronHorse @BeigeAlert This is mainly directed at the CDT. I'd like to do some hard surface modeling (and potentially modding) practice with NS2 concept art, but my collection of reference images is limited. Are there anymore of Cory Strader's concepts outside of the deluxe art book, Google Images, Pinterest, moddb, etc. that can still be publicly released? I'm looking for marine-related objects like weapons and props that aren't already in-game, but anything related to NS2/1 would be great.

Alternatively, does anyone know which real life weapons, industrial tools, etc. were used as inspiration for the marine designs?
Post edited by Nominous on
BeigeAlert

Comments

  • NominousNominous Baltimore, MD Join Date: 2012-02-18 Member: 146518Members Posts: 317 Advanced user
    Quick update: Today, I created the gas cylinder (the empty space behind the top rail where the optics accessory is located), the top rail, and pretty much finished the magazine. Screenshots of the low poly cage below. I haven't cleaned up the topology enough (besides the safety and the magazine) to show the high poly model yet:
    MWIk19y.jpg
    Base mesh wireframe.
    uUwqFMe.jpg
    Need to figure out how the picatinny rail connects to the rest of the gun. Then the outer shell of the gun would be pretty much done. Online reference images can be limited and I don't own this gun (nor any guns), lol.
    bcnwAac.jpg
    For comparison, this was my progress last week.

    I'm still deciding whether to create a dot sight (I like the ITL MARS's shape), BUIS's, or all of them. As a default configuration, I'm leaning towards BUIS's and an empty top rail for better screen visibility from first person view. The rail would allow for scope mods in the future, but this is a pipe dream for now since I'm not experienced in modding/coding yet. Baby steps. :)

    Thanks for the likes btw! Again, I'm not experienced in guns, so if anyone has suggestions, I'd appreciate it.
    KasharicSoul_Rider
  • snacksy13snacksy13 Norway Join Date: 2017-03-10 Member: 228823Members Posts: 11 Fully active user
    luks kuuuuul!!
  • HandschuhHandschuh Join Date: 2005-03-08 Member: 44338Members Posts: 206 Advanced user
    I need a HMG Mod for the HMG in ns1... same model same sounds ... just polished... the current machinegun is just annoying, I never want to buy that
    .trixX.
  • _Grendel__Grendel_ Join Date: 2015-05-07 Member: 204238Members Posts: 83 Advanced user
    There was a badass HMG model being worked on, but I think it turned into vaporware.

    @Nominous Any updates? ns desperately needs some new content.
  • NominousNominous Baltimore, MD Join Date: 2012-02-18 Member: 146518Members Posts: 317 Advanced user
    @_Grendel_ My apologies, I've been working like crazy on another related project that I can't share just yet. I will later and hopefully some people will find it useful. :) It's halted all progress on the TAR-21 in the meantime.

    Concerning the rifle, I managed to fill in the empty space under the picatinny rail and boolean (combine) the separate optics accessory pieces onto the flat planes underneath them. I also modeled all of the empty spots underneath the gun like the magazine well. The magazine is complete and appropriately curved. The outer shell of the gun is pretty much complete, and I'll work on creating the inner shell next for all of those holes seen in the screenshots above. Still need to decide on what backup sights to model and whether I need to create the inside of the ejector port (bolt, etc.) for animating purposes. Will post recent screenshots when I can.
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