Update 316 Live on Steam! - Natural Selection 2

SystemSystem Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond Posts: 395 vanilla
edited June 16 in NS2 General Discussion

imageUpdate 316 Live on Steam! - Natural Selection 2

Happy Summer everyone! We are back with another update and this time our focus was based on the theme of Fix and Polish. There are plenty of changes throughout the...

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pSyk0mAnKasharicIeptBarakatmoultanoThe_Welsh_WizardNominouscoineBlrg
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  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester Posts: 949 admin
    bump

    Colored Skins Mod ( Forum Thread - Steam Workshop )
    Marine vs Marine Mod ( Forum Thread - Steam Workshop )
  • Cannon_FodderAUSCannon_FodderAUS Brisbane, AU Join Date: 2013-06-23 Member: 185664Members, Squad Five Blue, Squad Five Silver, Reinforced - Shadow Posts: 876 Advanced user
    edited June 16
    + 1 I think. I am first. everyone else is playing the game :-)
    Author of a ePaper manual for NS2, now also a steam guide
    Co-wrote the Marine EXO Suit Protocol
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, Pistachionauts Posts: 4,137 Advanced user
    Awesome patch.
  • KasharicKasharic Hull, England Join Date: 2013-03-27 Member: 184473Members, NS2 Playtester, NS2 Map Tester Posts: 451 Advanced user
    Great patch, I'm sure the news of the boneshield nerf/re-purpose and the gorge movement change will be very popular!
    Meph isn't an NSL admin anymore!

    #blameHefty
  • leodleod China Join Date: 2015-11-23 Member: 209430Members Posts: 5 Fully active user
    sheeeeeeeeeeee, i noticed a 64bit built test download, will that be soon available?
  • WobWob Join Date: 2005-04-08 Member: 47814Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow Posts: 475 Advanced user
    On paper great balance changes.

    What a disaster allowing rookies to play on non-rookie servers though. I hope server ops quickly apply restrictions on veteran servers with high skills to keep skill segregation and thus not harm player retention.
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members Posts: 606 Advanced user
    Just a fun snippet from the changelog:
    You can utilize it defensively ... or offensively (decoy / bait to assist teammates, or faking out an enemy in 1v1)

    Only if HP bars werent a thing :P
    Can we remove them please?
    NO Cyril, when they're dead they're just hookers!
    develcooliticBestProfileName
  • turtsmcgurtturtsmcgurt Join Date: 2012-11-01 Member: 165456Members, Reinforced - Supporter Posts: 574 Advanced user
    edited June 16
    Decreased the air friction from 0.8 to 0.2 so the Gorge doesn’t move like a brick while jumping.

    about damn time tbh. who would've guessed I knew what I was talking about the past four times I suggested this exact change

    edit: air acceleration is unchanged so you can't turn very well with it, but you can still gain 1-2 full speed points by jumping like this as opposed to just sliding straight on the ground.

    just so im clear to people that watch it, with this patch you can still gain additional speed by jumping like this (right->shift->turn->jump) you just can't freely move around in the air like you see me doing in the video. what this patch does is lets you maintain higher speed for longer while in the air, which helps with escaping.
    BeigeAlertResistor
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 14,680 Advanced user
    edited June 16
    .trixX. wrote: »
    Just a fun snippet from the changelog:
    You can utilize it defensively ... or offensively (decoy / bait to assist teammates, or faking out an enemy in 1v1)

    Only if HP bars werent a thing :P
    Can we remove them please?
    giphy.gif

    We've been here and it didn't end well :tongue:

    Guardian of the "magic cookiejar" AdminModerator

    Existence Unknown

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
    Retired EUPT Deputy | Moral Support | Squad 5 Blue
    102 1HP Skulk escapes and counting | Play the Latest Version of Booster Z-Frame
    YouTube NS2 Playlists: Unusual Selection | NS2 Stuff | NS2PT | NS2 Tuts

    .trixX.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, Pistachionauts Posts: 4,137 Advanced user
    Wob wrote: »
    On paper great balance changes.

    What a disaster allowing rookies to play on non-rookie servers though. I hope server ops quickly apply restrictions on veteran servers with high skills to keep skill segregation and thus not harm player retention.

    Limiting rookies to rookie servers could mean that there's no real games for them to play on. Getting them on a populated server is more important than getting them on a rookie server if there are no populated rookie servers.
    Vetinari
  • GorgeCScottGorgeCScott USA Join Date: 2015-12-12 Member: 209912Members Posts: 1 Fully active user
    So the marine nerf is? Still have MG and cheap dual exos, which were the "counter to boneshield buff..." Should have allowed some armor regen to continue rather than succumbing to the crybabies. Ah, the screaming of the Onos still haunts me, Dr. Lector...

    And all the rookies that were finally getting the hang of Onos play -- RIP!!!

    All IMHO of course!
    The_Welsh_WizardResistorKasharic
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts Posts: 2,711 admin
    edited June 16
    Wob wrote: »
    On paper great balance changes.

    What a disaster allowing rookies to play on non-rookie servers though. I hope server ops quickly apply restrictions on veteran servers with high skills to keep skill segregation and thus not harm player retention.

    We still want rookies to play on rookie only servers. This change was made so experienced players can play with their rookie friends. EDIT: And yes, like Moultano says: we don't want rookies put onto an empty server. :(
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,243 Advanced user
    This looks like a really great patch!
    • Reduced the base max speed to 6.6 (from 7.5) and the base max Charge speed to 10.5 (from 11.5).
    • This reverts back to Build 253 values to have the Onos commit more to a map position to hold it, instead of being able to easily rotate between two positions and therefore be the jack of all trades in the late game.

    I guess my days as Onos-overcommitment-Houdini are over :(

    It's a good change, though. Oni need to be easier to kill.
    Also, 253? Damn. That was a long time ago.
    formerly known as F0rdPrefect
  • MoFo1MoFo1 United States Join Date: 2014-07-25 Member: 197612Members Posts: 573 Advanced user
    edited June 16
    So the marine nerf is? Still have MG and cheap dual exos, which were the "counter to boneshield buff..."

    ^^ Exactly... Combined with the speed nerf it is now 100+ times harder to fight Marines as Onos.... Especially in regards to exo's. You're so slow that just trying to do something like help your team push into a room, carries an insanely high risk of being chased and gunned down trying to escape. (so basically NEVER go Onos anymore without both charge and celerity!!)


    Speaking of the boneshield change... I don't get why they made it only negate 80% damage, AND it consumes energy during use (so you have the double whammy of losing both health and energy)

    It should either negate like 95-100% of (forward) damage but drain energy (so it's limited use determined by energy)
    or
    It should negate like 75-80% (forward) damage but only require a burst of energy to use (so it's limited use determined by health)

    The way it stands now it seems like boneshield has basically been pushed back to the realm of being completely useless for like 99% of players, with only the most god-like among us being skilled enough to utilize it effectively.



    All that being said.. it is nice that they swapped the training and server browser buttons... I figured that suggestion was just brushed off.
    Resistor
  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter Posts: 1,020 Advanced user
    uhm, mofo and gorgecscott... do you not remember onosplosions? this is a great change and long over-due.

    i hope to be lighting you all up in game soon.

    thx for solid patch, crew.
    BeigeAlertVetinariHandschuh
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, Pistachionauts Posts: 4,137 Advanced user
    edited June 16
    MoFo1 wrote: »
    The way it stands now it seems like boneshield has basically been pushed back to the realm of being completely useless for like 99% of players, with only the most god-like among us being skilled enough to utilize it effectively.
    So... like everything else in this game? ;) :D That sounds like my fade.
    BeigeAlertHandschuhcoolitic
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 611 Advanced user
    edited June 16
    moultano wrote: »
    MoFo1 wrote: »
    The way it stands now it seems like boneshield has basically been pushed back to the realm of being completely useless for like 99% of players, with only the most god-like among us being skilled enough to utilize it effectively.
    So... like everything else in this game? ;) :D
    If only.

    Would be nice if Onos would require atleast a minimum of mechanical skill other than landing your Gores.
  • MoFo1MoFo1 United States Join Date: 2014-07-25 Member: 197612Members Posts: 573 Advanced user
    edited June 17
    2cough wrote: »
    uhm, mofo and gorgecscott... do you not remember onosplosions? this is a great change and long over-due.

    i hope to be lighting you all up in game soon.

    thx for solid patch, crew.

    See this is the problem!!

    We're not saying the nerf isn't needed... An Onos nerf was needed BADLY

    What we're saying is that this is overboard.. especially considering the buffs they've made to Marines (exo in particular) to combat Onosplosion.

    But because Onosplosion and boneshield have been a problem, everyone instantly brushes off any criticism as "Onos needed a nerf, this is great!"


    Well now they have a nerf so huge, they aren't even worth the 62+ res anymore...
    The_Welsh_WizardHandschuh
  • coinecoine Join Date: 2006-11-16 Member: 58631Members, Reinforced - Supporter, Reinforced - Shadow Posts: 19 Advanced user
    Great update, thank you! Dont forget to announce it on steam forums, twitter etc :)
  • KasharicKasharic Hull, England Join Date: 2013-03-27 Member: 184473Members, NS2 Playtester, NS2 Map Tester Posts: 451 Advanced user
    MoFo1 wrote: »
    See this is the problem!!

    We're not saying the nerf isn't needed... An Onos nerf was needed BADLY

    What we're saying is that this is overboard.. especially considering the buffs they've made to Marines (exo in particular) to combat Onosplosion.

    But because Onosplosion and boneshield have been a problem, everyone instantly brushes off any criticism as "Onos needed a nerf, this is great!"


    Well now they have a nerf so huge, they aren't even worth the 62+ res anymore...

    I'm sorry, but this is plain wrong... have you even TRIED the change?

    I mean sure, you can't run in and solo 4 marines while escaping being chased by 2 marines anymore... but that was the problem, you shouldn't have been able to do that in the first place.

    the onos movement nerf isn't that bad tbh, I'm still able to escape relatively easily. The boneshield re-purpose is a good change, it makes boneshield more situational and less "LOL, selfhealz!" think of it as a way to close the gap between you and a group of marines on a PG, your team can gather up behind you and you just soak the damage.

    play with it for a few days and you'll see that you are massively over-dramatising the nerf.
    Meph isn't an NSL admin anymore!

    #blameHefty
    cooliticResistorUncleCrunch
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, Pistachionauts Posts: 4,137 Advanced user
    The gorge changes are AWESOME. I feel like a nimble little piggy now instead of a stubby-legged bowling ball.

    I saw the new boneshield used for its intended purpose, advancing on a position while drawing fire away from the rest of the team, and it seemed to work pretty well.
    McGlaspieBeigeAlertKasharic.trixX.
  • _INTER__INTER_ Join Date: 2009-08-08 Member: 68392Members, NS2 Playtester, Reinforced - Shadow Posts: 818 Advanced user
    edited June 18
    Hmm ok changes this time.
    Swapped the button positions for “Server Browser” and “Training” in the Play Menu, to make the mouse travel distance significantly less from the main menu to the play menu.
    Good. Next, remove that middleman screen please.
    Warforce17 wrote: »
    RapGod wrote: »
    matso wrote: »
    --> pistol time axe time welder time riflebutt time
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 777 Advanced user
    The boneshield nerf is fine imo but I have no idea how the slower onos feels like. Pretty sure an onos will lose to 3 marines and will lose against 2 marines if marines have catpacks (depends on the room I guess) so onos is alot more dependant on lifeforms and can't hold/push lanes on it's own anymore which sounds rly nice tbh
    return to zero
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,243 Advanced user
    The new Onos boneshield feels great. You are so mobile while using it. I think using it will add another tactical layer to Oni; retreating with boneshield should make up for the lower speed. Let's see where this goes.
    formerly known as F0rdPrefect
    McGlaspieIronHorse
  • ruprechtruprecht Join Date: 2013-03-16 Member: 184022Members Posts: 40 Fully active user
    Onos has zero escape-ability. Fade balls are back.
    The_Welsh_WizardcooliticKasharicBestProfileNameWob
  • Deck_Deck_ Join Date: 2014-07-20 Member: 197526Members Posts: 283 Advanced user
    ruprecht wrote: »
    Onos has zero escape-ability. Fade balls are back.

    Alien commander can use bonewall to help with that. Bonewalls are more important now. You also need to work together with the onos.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,243 Advanced user
    edited June 24
    ruprecht wrote: »
    Onos has zero escape-ability. Fade balls are back.

    Fades still suck at killing structures. That alone prevents fade balls.

    edit: ...where "fade ball" is "the whole team goes fade except for maybe a lerk"
    formerly known as F0rdPrefect
    cooliticKasharicWob
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