-Silent Running- [Bug] Compensators not Registering when game loads.

RagnosRagnos Join Date: 2017-05-29 Member: 230812Members
edited May 2017 in Subnautica Bug Reporting
This has bugged me for a while, even before the Silent Running Update. When I load a game and get in my Seamoth with a MK3 Pressure Compensator it reads it as only having a crush depth of 200M. I have to get out take out the upgrade and put it back in for it to go back to the usual 900M crush depth. It hasn't been much of a problem for me except for when I forgot about the bug and loaded a game with my Cyclops 488M down, and got in the Seamoth to go down to the LR, then had a 'hurt attack' when the compensator didn't register and I was WELL below the 200M crush depth. After I made it back into the Cyclops I had to go back up to a "safe" 190M just to get out and take out then put back in the compensator.

Does anyone else have this problem or is it just me?

Comments

  • tommy21toestommy21toes Subnautica Join Date: 2017-05-21 Member: 230666Members
    This was fixed for me in the experimental builds.

    Go into your steam library, right click Subnatutica and go into properties. Beta tab, and set it to get on the latest builds.

    There's other changes you'll be getting as well. O2 tanks won't stack and you have to swap them to use other tanks, Cyclops has a 20% recharging shield, knives don't have durability any longer, and pretty much everyday there's something new/changed, so I don't know the complete details off the top of my head.

    But, that's one thing that was fixed for me on the experimental. I no longer swap in and out my depth compensators.
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