Concept - Base Waterlock + My own 3d Model.

lumoizelumoize Join Date: 2017-02-19 Member: 228054Members
Alright so this is something that has been bothering me for sooooo long about Subnautica. When getting into your base you either swim up into the Moon Pool, or you Magic yourself through a hatch and somehow don't flood your base. Seriously, if you think about it when you come through your hatch you can image in the time you teleport through it that you open it at some point, and at that point your entire base should be flooded completely. So at this point what should you do to stop that? well its simple. Add a Water-lock.

<a href="http://imgur.com/qAHhJrl"><img src="http://i.imgur.com/qAHhJrl.jpg&quot; title="source: imgur.com" /></a>

These things do exist, and they have a pretty simple concept. If you are coming inside, the chamber fills itself with water, at which point the outside bulkhead opens up and you get inside. Inside you flip a switch and the room Empty's itself of water (and changes the pressure but that for the science bit of it) and then the Inside Bulkhead opens up and you can enter your base.

This room would attach to the end of a Hallway and would be rather simple to make. Alternatively what you could do is on a hallway with a exit hatch add a bulkhead at the end and add something like a Waterlock Upgrade to it, it would be the same size as a normal hallway but would just be more realistic. Anyway I made a simple concept about what this could look like, Its not my best by any means but I was rather bust with other projects.

<a href="http://imgur.com/WTu81NN"><img src="http://i.imgur.com/WTu81NNl.jpg&quot; title="source: imgur.com" /></a>
http://i.imgur.com/WTu81NN.jpg

Let me know what you guys think about this! Does the fact that the hatch seems like magic bother anybody else? Do you think that adding this would waste time getting into your base? Let me know :)

Comments

  • Kyman201Kyman201 Washington State Join Date: 2016-01-23 Member: 211880Members
    It looks neat. But it might be a bit dull to have to go through the water flooding/draining sequence EACH time you wanted to get in and out of your base.
  • RalijRalij US Join Date: 2016-05-20 Member: 217092Members
    Nice model. I tend to make rooms for that reason, even if there is no animation. A regular corridor with a bulkhead going into the base with the hatch below does the trick.
  • lumoizelumoize Join Date: 2017-02-19 Member: 228054Members
    Yeah I agree it could get annoying going through the animation every time, But that could possible be upgraded or maybe more incentive to build a Moonpool. And Yeah Ralij I would probably do that to just to appease my need for realism XD
  • scifiwriterguyscifiwriterguy Sector ZZ-9-Plural Z-α Join Date: 2017-02-14 Member: 227901Members
    edited May 2017
    It's an idea that's been floated (no pun) before. And, yes, you're absolutely right that the realism factor, as it currently stands, is lacking - and adding an airlock would fix that. But from a gameplay perspective, there are...costs involved. :\

    Consider this: how many times do you go through a base hatch in relatively quick sequence? Say, when you're building a base. You pop in and out to pick up resources from storage, or you forgot to grab something you needed for a fabrication, so you hop out, snag that acid mushroom, and go back in. As it stands, it's a no-problem situation. But if you add in a compulsory animation sequence, you've stretched a nothing sequence into multiple seconds, probably about 7-10 or so. Once would be cool. Twice, tolerable. But on the twentieth time having to wait while the airlock cycles, it's become an annoyance. Any coolness factor has been subsumed by the irritation of having to wait.

    I totally and completely agree that from a realism standpoint, it's a sticking point. A bad one. But making that concession in the name of gameplay is - from a design perspective - a sensible choice. Sacrifice a little realism for a lot of user friendliness.

    That said - sweet model. :)
  • lumoizelumoize Join Date: 2017-02-19 Member: 228054Members
    Thanks Scifi! I was thinking that it could be upgraded faster, or the time it takes would make more of a Incentive to build a Moopool. Although thinking about it maybe I could make a Personal Diving Areas room, Similar to what they have In Boats and similar to the moon pool just person sized.... I might have to work on that.
  • scifiwriterguyscifiwriterguy Sector ZZ-9-Plural Z-α Join Date: 2017-02-14 Member: 227901Members
    Sounds like a good alternative! :)
  • angeluscaligoangeluscaligo Join Date: 2018-02-01 Member: 236483Members
    Well, they could "solve" this realism problem by only allowing you to add Hatches to the bottom of Base Modules :P
  • Logan_WalkerLogan_Walker Namibia Join Date: 2018-01-28 Member: 236076Members
    Well, they could "solve" this realism problem by only allowing you to add Hatches to the bottom of Base Modules :P

    i believe adding hatches to the bottom of the base would make it speaking realistically really hard to open unless the hatches open to the inside like the lifepod's and hatch on the bottom, hmm probably just take that part from the lifepod work it into a corridor and there u have it
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