Had one round on it yesterday, I really liked the map, although I can't say yet how playable/balanced it is x)
Yea the map is huge, with a ridiculous amount of vents and some very interesting tunnel locations possible. I feel legacy will grow on people. At first it may seem marines have the advantage but if you learn the vents then you can really shine as an alien on this map.
We had a rather long round on it yesterday (~45min), here are my gripes:
Hangar 6 & Hangar 7: the names are very confusing, even if you refer to them as simply "6"/"7", people mix them up.
These two rooms favor marines, while the rest of the techpoints favor aliens. This basically creates a stalemate with 3 alien hives and 2 marine techpoints, the only way we could end the game is that the marines conceded. It could've easily lasted 60+ mins if not for the concede... It may play well on larger servers like wooza, but it seems to be too big for ~10v10
The map has a lot of potential, I'd love to see it improved! x)
We had a rather long round on it yesterday (~45min), here are my gripes:
Hangar 6 & Hangar 7: the names are very confusing, even if you refer to them as simply "6"/"7", people mix them up.
These two rooms favor marines, while the rest of the techpoints favor aliens. This basically creates a stalemate with 3 alien hives and 2 marine techpoints, the only way we could end the game is that the marines conceded. It could've easily lasted 60+ mins if not for the concede... It may play well on larger servers like wooza, but it seems to be too big for ~10v10
The map has a lot of potential, I'd love to see it improved! x)
What you have described is kind of the opposite to my experience on the map so far. Remember that sneaky gorge tunnels are easy to place around legacy. Quite a bit of connectivity on the map. Also Oxygenation can be ARCd from Overlook. Both these things typically result in a win in my experience so far although i have only played the map 4 or 5 times up to now.
Comments
Yea the map is huge, with a ridiculous amount of vents and some very interesting tunnel locations possible. I feel legacy will grow on people. At first it may seem marines have the advantage but if you learn the vents then you can really shine as an alien on this map.
Hangar 6 & Hangar 7: the names are very confusing, even if you refer to them as simply "6"/"7", people mix them up.
These two rooms favor marines, while the rest of the techpoints favor aliens. This basically creates a stalemate with 3 alien hives and 2 marine techpoints, the only way we could end the game is that the marines conceded. It could've easily lasted 60+ mins if not for the concede... It may play well on larger servers like wooza, but it seems to be too big for ~10v10
The map has a lot of potential, I'd love to see it improved! x)
What you have described is kind of the opposite to my experience on the map so far. Remember that sneaky gorge tunnels are easy to place around legacy. Quite a bit of connectivity on the map. Also Oxygenation can be ARCd from Overlook. Both these things typically result in a win in my experience so far although i have only played the map 4 or 5 times up to now.