ns2_legacy

deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
ns2 legacy is a map made using maps from NS2 Combat by Faultline Games ( co_kestral, co_pulse and co_legacy) as well as additional content.

The map is large
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Comments

  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
    Had one round on it yesterday, I really liked the map, although I can't say yet how playable/balanced it is x)
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    .trixX. wrote: »
    Had one round on it yesterday, I really liked the map, although I can't say yet how playable/balanced it is x)

    Yea the map is huge, with a ridiculous amount of vents and some very interesting tunnel locations possible. I feel legacy will grow on people. At first it may seem marines have the advantage but if you learn the vents then you can really shine as an alien on this map.
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
    We had a rather long round on it yesterday (~45min), here are my gripes:

    Hangar 6 & Hangar 7: the names are very confusing, even if you refer to them as simply "6"/"7", people mix them up.

    These two rooms favor marines, while the rest of the techpoints favor aliens. This basically creates a stalemate with 3 alien hives and 2 marine techpoints, the only way we could end the game is that the marines conceded. It could've easily lasted 60+ mins if not for the concede... It may play well on larger servers like wooza, but it seems to be too big for ~10v10

    The map has a lot of potential, I'd love to see it improved! x)
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    .trixX. wrote: »
    We had a rather long round on it yesterday (~45min), here are my gripes:

    Hangar 6 & Hangar 7: the names are very confusing, even if you refer to them as simply "6"/"7", people mix them up.

    These two rooms favor marines, while the rest of the techpoints favor aliens. This basically creates a stalemate with 3 alien hives and 2 marine techpoints, the only way we could end the game is that the marines conceded. It could've easily lasted 60+ mins if not for the concede... It may play well on larger servers like wooza, but it seems to be too big for ~10v10

    The map has a lot of potential, I'd love to see it improved! x)

    What you have described is kind of the opposite to my experience on the map so far. Remember that sneaky gorge tunnels are easy to place around legacy. Quite a bit of connectivity on the map. Also Oxygenation can be ARCd from Overlook. Both these things typically result in a win in my experience so far although i have only played the map 4 or 5 times up to now.
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