Improved resflow?
Mephilles
Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
Okay this title might be a bit misleading but I couldn't come up with an appropriate title (if any of the forum mods can feel free to change it)
Basically the idea is to multiply everything res related by 10 (prices and maximum res) and get 1 res every 0.6 seconds. (If this doesn't hurt performance too much)
Gameplay and balance wise it wouldn't change anything from what we have right now, but with that it should be easier to make balance adjustments when it comes to prices for future patches and I think faster res ticks give players (especially commanders) better control over their res.
Basically the idea is to multiply everything res related by 10 (prices and maximum res) and get 1 res every 0.6 seconds. (If this doesn't hurt performance too much)
Gameplay and balance wise it wouldn't change anything from what we have right now, but with that it should be easier to make balance adjustments when it comes to prices for future patches and I think faster res ticks give players (especially commanders) better control over their res.
Comments
I don't see how, if everything is just multiplied proportionately x)
Would be weird though, medpacks and cysts costing 10res... even though you'd start with 500 Tres
Let's say we firgured out that medpacks are too strong for 1 res cost but too weak for 2 res cost. Maybe the ideal cost of it would be 1.4 res. However the commander UI doesn't show any res lower than 1 res. So if the medpack would cost 1.4 res then it would look like the first medpack costs 1 res and the second cost 2 res.
This is where this systems comes in handy. (I have a similar problem with the current pres system where you get 0.125 per tick but you only see 0.1)
@trixX The thing is here that instead of waiting 2 or 3 seconds to drop something you might just wait 1.2 seconds or whatever. Tbh I personally think a faster but lower tick feels better, however if it drops performance too much I'd be fine with a 10 res every 6 seconds tick aswell
Unfortunately, this would be MUCH easier said than done. We would need to adjust parameters in several places (eg maximum tres and pres would also need to increase tenfold). If we ever did this, it would be out of necessity, not as a preemptive measure.
All the changes needed to be done in the balance.lua
The only problem that still occurs is that the commander UI doesn't show more than 200 tres and therefor you can't spend more than 200 tres at the same time, I tried this with a mod before and this was a problem I couldn't solve so far
I think the best way to word it would be that it would feel more satisfying to see the res ticking more frequently.
https://forums.unknownworlds.com/discussion/128755/sewleks-beta-test-mod/p1
Link it when you find which of the 151 pages it is discussed in.
131 pages only... gonna be a blast to read all of it!