Submersible Upgrades!
SaikoSystems
Join Date: 2017-05-12 Member: 230439Members
I am chock full of suggestions, for nearly every game i ever play... but it is a rarity i get into a game early enough or new enough that my ideas may actually be heard. As such, there may be many suggestions from me in the future, and most will revolve around simply "more".
Right now, i would like to see further upgrades. my ideal point to acquire these upgrades, would be: *spoiler warning*
At that point, docking the seamoth/prawn/cyclops, would give access to a vehicle modification station-like upgrade console, allowing specific and permanent upgrades to the mentioned vehicle. (perhaps something even available to modify seaglide)
As the seamoth is my favorite, i will give my personal preferences as example, for level one modifications:
Option 1: Hull Modifications.
1a: 300m further crush depth (so 500 base, 1200 with compensator mk3).
1b: 30% damage resistance from impacts/attacks (any incoming damage reduced to 70%, rounded up).
1c: 150m further crush depth, 15% damage resistance.
Option 2: External Modifications.
2a: Collapsible Arm (adds a button, perhaps number 5, which would make a grabber arm come out from the side of the vehicle, and act much like the prawn arm. Useless without vehicle storage).
2b: Extra Power Slot (adds a second power cell slot, and moves the original to the side, so both power cells are still symmetrical).
2c: Dual Storage (adds two storage boxes, to the top and sides, exactly like using storage modules in the second two slots. Still using storage modules in those slots, increase the storage (6x6? 5x5?) ).
Option 3: Internal Modifications.
3a: Increased Speed slightly.
3b: Storage Access (when opening pda inside seamoth, the equipped gear side is replaced by the storage of the seamoth, so you can move items to and from it/them, like lockers in base).
3c: To Be Determined.
Option 4: Upgrade Modifications.
4a: Two more slots for upgrade panel (Non-visible / internal only, in new slots. like PDS, pressure comp, sonar, hull reinforcement, etc. no need to add extra external graphics).
4b: Upgraded sonar (If using a sonar, it becomes a toggle, instead of a ping. turn it on, and it continuously pings till turned off, pinging faster than usual).
4c: Upgraded PDS (Takes less energy, and charges faster, if using).
4d: Upgraded Solar (Charges faster, if using).
4e: Upgraded Hull Reinforcement (Increased effectiveness, if using).
For level two upgrades:
Option 1: 150m further crush depth, or 15% damage resistance.
Option 2: one of the options you didnt use for level 1.... or, if you chose arm, you can get a second arm, out the other side, which is drill arm.
Option 3: one of the level one upgrades you didnt use.
Option 4: one of the level one upgrades you didnt use.
Same system for prawn and cyclops, but with upgrades specific to them. (an option to add two more arms to prawn?)
Also, i would like the moonpool to "not" charge power cells when something is docked.... And each upgrade, i would like to be expensive. require first a number of materials so high, it is highly unlikely (or impossible) to achieve more than one upgrade per trip.... as well as making use of some of the rarer materials that have very limited use otherwise (sulfur, nickel, mercury, etc)
Right now, i would like to see further upgrades. my ideal point to acquire these upgrades, would be: *spoiler warning*
At the point in the story, after visiting the precursor bases... the lava base, or the one which cures you, should also grant a translator of sorts. this translator would give you access to upgrade consoles in the mountain island precursor base moonpool (which we know the cyclops fits in)
At that point, docking the seamoth/prawn/cyclops, would give access to a vehicle modification station-like upgrade console, allowing specific and permanent upgrades to the mentioned vehicle. (perhaps something even available to modify seaglide)
As the seamoth is my favorite, i will give my personal preferences as example, for level one modifications:
Option 1: Hull Modifications.
1a: 300m further crush depth (so 500 base, 1200 with compensator mk3).
1b: 30% damage resistance from impacts/attacks (any incoming damage reduced to 70%, rounded up).
1c: 150m further crush depth, 15% damage resistance.
Option 2: External Modifications.
2a: Collapsible Arm (adds a button, perhaps number 5, which would make a grabber arm come out from the side of the vehicle, and act much like the prawn arm. Useless without vehicle storage).
2b: Extra Power Slot (adds a second power cell slot, and moves the original to the side, so both power cells are still symmetrical).
2c: Dual Storage (adds two storage boxes, to the top and sides, exactly like using storage modules in the second two slots. Still using storage modules in those slots, increase the storage (6x6? 5x5?) ).
Option 3: Internal Modifications.
3a: Increased Speed slightly.
3b: Storage Access (when opening pda inside seamoth, the equipped gear side is replaced by the storage of the seamoth, so you can move items to and from it/them, like lockers in base).
3c: To Be Determined.
Option 4: Upgrade Modifications.
4a: Two more slots for upgrade panel (Non-visible / internal only, in new slots. like PDS, pressure comp, sonar, hull reinforcement, etc. no need to add extra external graphics).
4b: Upgraded sonar (If using a sonar, it becomes a toggle, instead of a ping. turn it on, and it continuously pings till turned off, pinging faster than usual).
4c: Upgraded PDS (Takes less energy, and charges faster, if using).
4d: Upgraded Solar (Charges faster, if using).
4e: Upgraded Hull Reinforcement (Increased effectiveness, if using).
For level two upgrades:
Option 1: 150m further crush depth, or 15% damage resistance.
Option 2: one of the options you didnt use for level 1.... or, if you chose arm, you can get a second arm, out the other side, which is drill arm.
Option 3: one of the level one upgrades you didnt use.
Option 4: one of the level one upgrades you didnt use.
Same system for prawn and cyclops, but with upgrades specific to them. (an option to add two more arms to prawn?)
Also, i would like the moonpool to "not" charge power cells when something is docked.... And each upgrade, i would like to be expensive. require first a number of materials so high, it is highly unlikely (or impossible) to achieve more than one upgrade per trip.... as well as making use of some of the rarer materials that have very limited use otherwise (sulfur, nickel, mercury, etc)