The Cyclops needs offensive capability.
Duff_McDuggin
Join Date: 2015-07-02 Member: 205964Members
You have personal offensive capabilities, as do the seamoth and prawn suit. Torpedos would make sense in a sub, but may require a fair amount of design change in the front. I would be happy with adding an upgrade module that adds a targeting reticle and stasis cannon to the external cameras on the cyclops. I think this could be done with out adding any visual design changes to the sub. A propulsion cannon would also be useful to maybe remove those energy leeches from your hull in the ALZ, or fling them away so they don't attach to you in the first place. If we are taking damage now, I want to be able to defend my boat.
Comments
Homing torpedoes would also be nice given the Cyclop's lack of maneuvability. I like the idea of a superpowered repulsion cannon upgrade that could launch leviathans around.
they also need to make leviathans more intimidating for the cyclops, they lose interest and do nearly the same damage as the sharks...
thing need changing but i like the stress (though there should be more times you can just drive full speed on the surface more since the things are everywhere you look)