Ns_defiled
Omega1
Join Date: 2002-11-29 Member: 10263Members
Well, here is the map I'm working on. So far I've only got the Marine command room up, of course, this is the map I'm sticking with, so this is about 10 hours of work alltogether, including the Marine spawn, but you don't get to see that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Here are 3 pictures of the command room, I'd like your folk's opinion about it. Constructive critism, if you will.
I know the pictures are a bitt small, but you can lean forward <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Here are 3 pictures of the command room, I'd like your folk's opinion about it. Constructive critism, if you will.
I know the pictures are a bitt small, but you can lean forward <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Comments
Expect the map out in March <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Remember, I want your opinions.
A point light in the center of the screen part of the texture works much better. Gives a more gentle glow, and it won't uneccesarily light up the screen's frame, as texture lights brighten the whole texture evenly and, often, in an ugly way.