Ns_defiled

Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
Well, here is the map I'm working on. So far I've only got the Marine command room up, of course, this is the map I'm sticking with, so this is about 10 hours of work alltogether, including the Marine spawn, but you don't get to see that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

Here are 3 pictures of the command room, I'd like your folk's opinion about it. Constructive critism, if you will.

I know the pictures are a bitt small, but you can lean forward <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

Comments

  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
    And a third angle. There are two ways to get in, a short elevator ride, which you can see faintly in the back, or A catwalk door from outside. There's also a hole in the grating above the glass floor for aliens to get in, but the vent they get in nearby it can be welded shut.

    Expect the map out in March <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    Remember, I want your opinions.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    make texture lights for your computer screens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • biofrogbiofrog Join Date: 2002-04-26 Member: 522Members
    Looks great so far, keep up the good work.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--BiTMAP+Dec 4 2002, 09:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BiTMAP @ Dec 4 2002, 09:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->make texture lights for your computer screens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    A point light in the center of the screen part of the texture works much better. Gives a more gentle glow, and it won't uneccesarily light up the screen's frame, as texture lights brighten the whole texture evenly and, often, in an ugly way.
  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    Hey, when you ever want a few (ahem, 24 or 32) players to test out your map, give me a PM or email me at DracoGriffin@hotmail.com <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Wonderful, not too open cozy marine start ;P
  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
    Thanks for the praise. As for the lights, they've already been fixed <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> I just threw those in there so I had a visual to give you folks of it. I'll drop in some more screenshots when I get something done <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
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