I'd ask if you could attempt the icons/portraits of Rathalos or Lagiacrus but they're pretty complex - even as icons xD
As long as it's not too big. The render distance will unload the pixels too far away if too big. I can make the pixels smaller but they have a minimum size too. As for difficulty, I would rather write something to use an rgb palette or color dither than manually doing it.
As long as it's not too big. The render distance will unload the pixels too far away if too big. I can make the pixels smaller but they have a minimum size too. As for difficulty, I would rather write something to use an rgb palette or color dither than manually doing it.
Render Distance..... That got me thinking, is that something that can be adjusted in-game? Having a shorter distance might help with performance for some people - even if just as a temporary and partial measure.
As long as it's not too big. The render distance will unload the pixels too far away if too big. I can make the pixels smaller but they have a minimum size too. As for difficulty, I would rather write something to use an rgb palette or color dither than manually doing it.
Render Distance..... That got me thinking, is that something that can be adjusted in-game?
As long as it's not too big. The render distance will unload the pixels too far away if too big. I can make the pixels smaller but they have a minimum size too. As for difficulty, I would rather write something to use an rgb palette or color dither than manually doing it.
Render Distance..... That got me thinking, is that something that can be adjusted in-game?
Don't think so.
Might be interesting if it was.... But it might cause problems of its own I guess.... Like a reaper popping into view before there's any real time to avoid it, and they're already quite good at that in the game's current state xD
Render Distance..... That got me thinking, is that something that can be adjusted in-game? Having a shorter distance might help with performance for some people - even if just as a temporary and partial measure.
That's actually something that can be changed, although it's with a Debug Console Command instead of an actual game option (listed under "Technical" heading):
FARPLANE [#]: Changes your viewing distance. 1000 is default.
I've never used it personally, so I don't know if it stays active within the savefile, or if it affects new saves. You may have to turn on the code each time you play, but maybe that code can help improve the game's performance a bit.
Render Distance..... That got me thinking, is that something that can be adjusted in-game? Having a shorter distance might help with performance for some people - even if just as a temporary and partial measure.
That's actually something that can be changed, although it's with a Debug Console Command instead of an actual game option (listed under "Technical" heading):
FARPLANE [#]: Changes your viewing distance. 1000 is default.
I've never used it personally, so I don't know if it stays active within the savefile, or if it affects new saves. You may have to turn on the code each time you play, but maybe that code can help improve the game's performance a bit.
Comments
It's the best gray I could do
Do you even see the notepad window open? That's what I see.
It's not the same as the end result.
The real reason I brought nyan back is because
rainbow power
How else? Alt clicking with the terraformer?
Nice work, Nesrak! How long did that take you?
1 hour?
The pixel art I didn't do entirely myself either
I'd ask if you could attempt the icons/portraits of Rathalos or Lagiacrus but they're pretty complex - even as icons xD
As long as it's not too big. The render distance will unload the pixels too far away if too big. I can make the pixels smaller but they have a minimum size too. As for difficulty, I would rather write something to use an rgb palette or color dither than manually doing it.
Render Distance..... That got me thinking, is that something that can be adjusted in-game? Having a shorter distance might help with performance for some people - even if just as a temporary and partial measure.
Might be interesting if it was.... But it might cause problems of its own I guess.... Like a reaper popping into view before there's any real time to avoid it, and they're already quite good at that in the game's current state xD
I can hook my 3DS capture software back up to my laptop then take a snapshot of my Monster Hunter game then upload that. Should be small enough then
What would be a better size? 100x100, 50x50...? Smaller still?
Blurring is bad for pixel art
NN
AA
Ah I just scaled it down without checking the options, eep. NN - Nearest Neighbor?
Thought so, just wanted to double-check since I've gotten acronyms mixed up in the past xD
These are great
That's actually something that can be changed, although it's with a Debug Console Command instead of an actual game option (listed under "Technical" heading):
FARPLANE [#]: Changes your viewing distance. 1000 is default.
I've never used it personally, so I don't know if it stays active within the savefile, or if it affects new saves. You may have to turn on the code each time you play, but maybe that code can help improve the game's performance a bit.
But does that affect terrain LODs?
edit:
I'm about to finish up the image reader to text so I can see what it looks like in-game.