Building pixel art

nesrak1nesrak1 Places Join Date: 2016-12-04 Member: 224536Members
I made a picture using different materials in the terrain
Not much else to say so I'll just put a picture I made right here
1h6t75zwrt1a.png
Yes I know the nose is too big >.<
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Comments

  • phantomfinchphantomfinch West Philadelphia , born and raised on the playground is where I spent most of my days. Join Date: 2016-09-06 Member: 222128Members
    edited May 2017
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2017
  • nesrak1nesrak1 Places Join Date: 2016-12-04 Member: 224536Members
    edited May 2017
    Kouji_San wrote: »
    OMG WHY, Why is Nyan Cat back :worried:

    It's the best gray I could do :(
    Do you even see the notepad window open? That's what I see.
    It's not the same as the end result.
  • nesrak1nesrak1 Places Join Date: 2016-12-04 Member: 224536Members
    nesrak1 wrote: »
    Kouji_San wrote: »
    OMG WHY, Why is Nyan Cat back :worried:

    It's the best gray I could do :(
    .-. I misread this on my phone I thought that said black D:

    The real reason I brought nyan back is because
    rainbow power
  • ShuttleBugShuttleBug USA Join Date: 2017-03-15 Member: 228943Members
  • nesrak1nesrak1 Places Join Date: 2016-12-04 Member: 224536Members
    Mods
    How else? Alt clicking with the terraformer? :3
  • scifiwriterguyscifiwriterguy Sector ZZ-9-Plural Z-α Join Date: 2017-02-14 Member: 227901Members
    Aaaaand now the song is stuck in my head again. Oh well; I actually enjoy it. :blush:

    Nice work, Nesrak! How long did that take you?
  • nesrak1nesrak1 Places Join Date: 2016-12-04 Member: 224536Members
    edited May 2017
    Uh
    1 hour?
    The pixel art I didn't do entirely myself either
  • nesrak1nesrak1 Places Join Date: 2016-12-04 Member: 224536Members
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    This is like Minecraft in Subnautica :D
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    Those are pretty cool!

    I'd ask if you could attempt the icons/portraits of Rathalos or Lagiacrus but they're pretty complex - even as icons xD

    latest?cb=20140805025214
    latest?cb=20140805045923


  • nesrak1nesrak1 Places Join Date: 2016-12-04 Member: 224536Members
    Rezca wrote: »
    Those are pretty cool!

    I'd ask if you could attempt the icons/portraits of Rathalos or Lagiacrus but they're pretty complex - even as icons xD

    latest?cb=20140805025214
    latest?cb=20140805045923


    As long as it's not too big. The render distance will unload the pixels too far away if too big. I can make the pixels smaller but they have a minimum size too. As for difficulty, I would rather write something to use an rgb palette or color dither than manually doing it.
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    nesrak1 wrote: »
    As long as it's not too big. The render distance will unload the pixels too far away if too big. I can make the pixels smaller but they have a minimum size too. As for difficulty, I would rather write something to use an rgb palette or color dither than manually doing it.

    Render Distance..... That got me thinking, is that something that can be adjusted in-game? Having a shorter distance might help with performance for some people - even if just as a temporary and partial measure.
  • nesrak1nesrak1 Places Join Date: 2016-12-04 Member: 224536Members
    Rezca wrote: »
    nesrak1 wrote: »
    As long as it's not too big. The render distance will unload the pixels too far away if too big. I can make the pixels smaller but they have a minimum size too. As for difficulty, I would rather write something to use an rgb palette or color dither than manually doing it.

    Render Distance..... That got me thinking, is that something that can be adjusted in-game?
    Don't think so.

  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    nesrak1 wrote: »
    Rezca wrote: »
    nesrak1 wrote: »
    As long as it's not too big. The render distance will unload the pixels too far away if too big. I can make the pixels smaller but they have a minimum size too. As for difficulty, I would rather write something to use an rgb palette or color dither than manually doing it.

    Render Distance..... That got me thinking, is that something that can be adjusted in-game?
    Don't think so.

    Might be interesting if it was.... But it might cause problems of its own I guess.... Like a reaper popping into view before there's any real time to avoid it, and they're already quite good at that in the game's current state xD
  • nesrak1nesrak1 Places Join Date: 2016-12-04 Member: 224536Members
    If you can find a more pixelated version of that image (it's ~200x200 atm) then I'm sure I can do it
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    edited May 2017
    nesrak1 wrote: »
    If you can find a more pixelated version of that image (it's ~200x200 atm) then I'm sure I can do it

    I can hook my 3DS capture software back up to my laptop then take a snapshot of my Monster Hunter game then upload that. Should be small enough then :3

    What would be a better size? 100x100, 50x50...? Smaller still?
  • nesrak1nesrak1 Places Join Date: 2016-12-04 Member: 224536Members
    50x50. The only problem with resizing is when details are lost. I was hoping for a smaller icon already designed to be smaller like this:
    icon_formats_grid.jpg
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
  • nesrak1nesrak1 Places Join Date: 2016-12-04 Member: 224536Members
    I did it on my phone using linux shell. You have to make sure its in NN and not AA or it blurs it.
    Blurring is bad for pixel art
    NN nzav27omer4j.png
    AA zcqzxav6japy.png
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    nesrak1 wrote: »
    I did it on my phone using linux shell. You have to make sure its in NN and not AA or it blurs it.
    Blurring is bad for pixel art
    NN nzav27omer4j.png
    AA zcqzxav6japy.png

    Ah I just scaled it down without checking the options, eep. NN - Nearest Neighbor?
  • nesrak1nesrak1 Places Join Date: 2016-12-04 Member: 224536Members
    AA is anti-aliasing and NN is nearest neighbor
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    nesrak1 wrote: »
    AA is anti-aliasing and NN is nearest neighbor

    Thought so, just wanted to double-check since I've gotten acronyms mixed up in the past xD
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    Rezca wrote: »
    Render Distance..... That got me thinking, is that something that can be adjusted in-game? Having a shorter distance might help with performance for some people - even if just as a temporary and partial measure.

    That's actually something that can be changed, although it's with a Debug Console Command instead of an actual game option (listed under "Technical" heading):

    FARPLANE [#]: Changes your viewing distance. 1000 is default.

    I've never used it personally, so I don't know if it stays active within the savefile, or if it affects new saves. You may have to turn on the code each time you play, but maybe that code can help improve the game's performance a bit. :)
  • nesrak1nesrak1 Places Join Date: 2016-12-04 Member: 224536Members
    edited May 2017
    Tarkannen wrote: »
    Rezca wrote: »
    Render Distance..... That got me thinking, is that something that can be adjusted in-game? Having a shorter distance might help with performance for some people - even if just as a temporary and partial measure.

    That's actually something that can be changed, although it's with a Debug Console Command instead of an actual game option (listed under "Technical" heading):

    FARPLANE [#]: Changes your viewing distance. 1000 is default.

    I've never used it personally, so I don't know if it stays active within the savefile, or if it affects new saves. You may have to turn on the code each time you play, but maybe that code can help improve the game's performance a bit. :)

    But does that affect terrain LODs?
  • Morph_GuyMorph_Guy Join Date: 2016-04-21 Member: 216034Members
    Farplane isn't really the same thing as overall render distance from what I've seen.
  • nesrak1nesrak1 Places Join Date: 2016-12-04 Member: 224536Members
    edited May 2017
    @kingkuma I know this isn't exactly how you pictured it, but here it is through the color palette filter:
    m12ojrtg3qag.png
    edit: ezuc3l9domgl.png
    I'm about to finish up the image reader to text so I can see what it looks like in-game. :D
  • nesrak1nesrak1 Places Join Date: 2016-12-04 Member: 224536Members
    edited May 2017
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