Basement -control room-

KostriktorKostriktor Switzerland Join Date: 2017-01-08 Member: 226342Members
Would be nice to have a commanding room, from where you have panels similar to your new cyclops, from where you could turn things on and off, such as lights, water filtration machines, your moonpools, scanner room etc.
It could also display stats about energy production and consumption.
Let me know your ideas to fulfill a rigorous control room.


  • SenneraSennera Texas Join Date: 2015-07-07 Member: 206043Members
    edited April 2017
    I think they'll have to overhaul the underlying 'utility code' for bases/electricity eventually, and if they do I think it'd be nice to add a control panel for your base.

    Obviously as it is right now, you can't do something as basic as turning spotlights on and off. Perhaps they could take inspiration from the control panel in Space Engineers for the design of such a system, in particular with naming individual lights.

    'Base Control' would probably end up requiring a bit of dedicated developing to integrate into base and electricity code, but on the plus side it'd probably help enforce clean, modular structure in that new code... and it'd be a decent update name.
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