Each team gets either (0.23*NumPlayers) or (0.77+0.23*NumPlayers) resources per click per resource node. I am not sure which one of these is correct - NStactics claims the former, but the calculated rate of resource accumulation is FAR too slow compared to in-game experience. If teams are imbalanced, the team with less players gets their resources multiplied by (NumPlayersBigTeam)/(NumPlayersSmallTeam).
For marines, the resource model stops there. The commander gets all those resources and uses them whatever way he sees fit. The more players, the more resources Comm gets - with 8 players on a team, the Commander gets 2.61 resources per node per click, which works out to 1 resource point per node every 2.3 seconds. For the aliens, resources are divided up into "shares", and each player gets a set number of shares:
Gorges = 3 shares All other Aliens = 1 share
So if you have a team with 7 Skulks and 1 Gorge, that's 10 shares total. Each Skulk gets 10% of the resource intake, and the Gorge gets 30%. If any of the players are at full resources (33/33), their resources are redistributed among the non-full players. If all the players are full, additional resources accumulate in an invisible "pool", which can apparently go up into the many hundreds. (In very long games, alien resources are effectively infinite - you can have a thousand resources in your pool, its impossible to use it all up)
Another interesting note is that, even if all your resource nodes are destroyed, you will still gain resources - just <b>very slowly</b>. Not sure exactly how this formula works, just that it's extremely slow.
Comments
Each team gets either (0.23*NumPlayers) or (0.77+0.23*NumPlayers) resources per click per resource node. I am not sure which one of these is correct - NStactics claims the former, but the calculated rate of resource accumulation is FAR too slow compared to in-game experience. If teams are imbalanced, the team with less players gets their resources multiplied by (NumPlayersBigTeam)/(NumPlayersSmallTeam).
For marines, the resource model stops there. The commander gets all those resources and uses them whatever way he sees fit. The more players, the more resources Comm gets - with 8 players on a team, the Commander gets 2.61 resources per node per click, which works out to 1 resource point per node every 2.3 seconds. For the aliens, resources are divided up into "shares", and each player gets a set number of shares:
Gorges = 3 shares
All other Aliens = 1 share
So if you have a team with 7 Skulks and 1 Gorge, that's 10 shares total. Each Skulk gets 10% of the resource intake, and the Gorge gets 30%. If any of the players are at full resources (33/33), their resources are redistributed among the non-full players. If all the players are full, additional resources accumulate in an invisible "pool", which can apparently go up into the many hundreds. (In very long games, alien resources are effectively infinite - you can have a thousand resources in your pool, its impossible to use it all up)
Another interesting note is that, even if all your resource nodes are destroyed, you will still gain resources - just <b>very slowly</b>. Not sure exactly how this formula works, just that it's extremely slow.