Yyyargh!

evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
<div class="IPBDescription">Yep, I'm goin nuts here, folks.</div> *twitch*

Okay, there was a thread of mine a while back called ns_nuclear. Its, mmmmeh, about this, mmmmeh, m-m-map I've been working on. The brushwork is pretty good, if I do say so myself. Yes, brushwork good. Architecture? Nifty, yes, nifty imho. But the t-t-tex-textures? N-nope, no luck with the frickING FRICKING ingFRICK textures.

*twitch*

See, the map is supposed to be an old space station. Techie, but also industrial. And old. Its got, like, nuclear reactors... and computers... and stuff. Yeeeah.

*twitch twitch*

But, see, I looked through ns.wad and hl.wad and I didn't really see anything that was exactly what I had in mind. So, I made some textures myself. They're ok. Some totally beat some of the crap in hl.wad. BUT... butbutbut... they just don't fit. There's no harmony. There's no, like... Natural-Selection-Space-Station-ish-ness. It just don't fit.

*gurgle*

So SOMEONE HELP ME! A suggestion. A link to somewhere with more textures. Ideas. Something to inspire me. Something for me to copy. Something for me to steal. I don't care! HELP ME!

Maybe I should make the space station... different. Change it. Like, not old, a little cleaner. But GOD, if I see another fricking Eclipse texture...

*gnaw*

I go to bed now. Yes, bed. Bed is good. Bed has sleep. Sleeeep...

*twitch*

Comments

  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Excuse the insanity. I can't help it.

    But seriously people, I expect better!! Are we all slaves to the SAME TEXTURES!?!? I say we try for some originality! Break free! Take our destiny into our own hands!!! WHOSE WITH ME!?!?
  • CilraisCilrais Join Date: 2002-11-29 Member: 10264Members
    post some pics so we have some idea of what you're working with.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Just look at Bast, Caged and Nancy and ask yourself "Where is the harmony in these textures?". The answer of course, is that there is no harmony. That is part of the NS style of "Discord and Dirt".

    Those of us who have a feel for such things have gone with the only complete texture set available the "wall_lab" series.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited December 2002
    Or, rather, actually taken steps to 'complete' the wall_lab series... when I started Eclipse it was nearly as sparse as wall_black and wall_green... A little help from Fam, PB, and some collaboration with Merk, and voila! Complete texture set.

    I'm surprised no one else has done this with the other sets yet. Zazi and I are both fleshing out textures based on nos_wall2 and similar textures at the moment for my ns_kara and his ns_widow, but that's about it...

    And evoL:ving:eviL, if you complain about my use of the 'Eclipse' textures in Veil (why does no one call them Hera textures? They're in there, too!), I'm afraid I'll have to break you. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> You name them after my map, I figure I have every right to keep using them. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    nos_ textures are good for lots of things. There's also some good stuff in d6_ and r25_ that I haven't seen used a whole lot. And you can use some of the door textures, like door_horiz6, as machinery and such.

    At least that's what I'm using in my map that I have no shots of and may never get anywhere.



    Or you could just plaster vent2 everywhere. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--evoL:ving:eviL+Dec 2 2002, 07:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evoL:ving:eviL @ Dec 2 2002, 07:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Are we all slaves to the SAME TEXTURES!?!? I say we try for some originality!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Every real texture (i.e. not 'clip' or 'null') in my map comes from either ns.wad or my personal wad, which is composed entirely of custom edits I've made to the ns.wad textures. I'd certainly like to think that my map is unique looking. I'm using some textures in ways I've never seen them used, and I'm using some textures in ways I've seen them repeatedly used. It's not necessarily a bad thing for there to be a sense of cohesiveness between the many levels, with similar looking floor textures and stuff. There is a great variety of textures in ns.wad, and a map doesn't need to be made completely out of a single set. There are numerous ways that a level can transition and blend between different styles. 578 textures is a lot.

    It's really a true mark of a mapper's creativity when he can create something original and refreshing from a 'limited' texture set.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    How come you have to pick on me, Greedo? No fair <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    I've got nothing against using the NS and HL wads. But I don't want to with my map. Just my personal preference.

    What's driving me nuts is getting the look I want, and the look of NS, with textures that I painstakingly build from scratch. Its tough.

    And KFS, the people who originally made the Eclipse (and yes, they're a part of Hera, too) textures are SUPPOSED to use them. Its just that they're so cool everyone ELSE <i>besides</i> the original makers are using them. In every map. And those maps are cool, but it disturbs me to see similar textures between so many levels.

    Anyways, I'll put up some screenies real soon. I'll also put up some textures I've made. (they ain't as spec-fricking-tacular as Eclipse, but hey, I never said I was a genius <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->)
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