A couple unrelated ideas involving oxygen.
DarthOmnis
United States Join Date: 2016-12-15 Member: 224970Members
Idea #1)
I know at some point there was discussion of having potted plants producing oxygen even when you base had no power, I was wondering if there was a way to make the Living Walls the ability to produce more oxygen or produce it at a higher rate, that way there is more of a reason to craft that set piece other than just aesthetics.
Idea #2)
With the upcoming update to the stable build will come the divisive changes to the Cyclops. One of those changes is the ability for fires to occur from external damage leading up to physical damage to the player and eventual destruction of the Cyclops. My suggestion is to have the oxygen in the Cyclops slowly drain while the fires rage, giving a bit more urgency in clearing them and some added realism to the scenario.
I know at some point there was discussion of having potted plants producing oxygen even when you base had no power, I was wondering if there was a way to make the Living Walls the ability to produce more oxygen or produce it at a higher rate, that way there is more of a reason to craft that set piece other than just aesthetics.
Idea #2)
With the upcoming update to the stable build will come the divisive changes to the Cyclops. One of those changes is the ability for fires to occur from external damage leading up to physical damage to the player and eventual destruction of the Cyclops. My suggestion is to have the oxygen in the Cyclops slowly drain while the fires rage, giving a bit more urgency in clearing them and some added realism to the scenario.