More upgrade slots for the Cyclops
Casual_Player
That...is a really good question Join Date: 2016-08-30 Member: 221875Members
With the new update, and new upgrades for the Cyclops, because of it's value as a mobile base, I believe the sub should have more upgrade slots available or, if it isn't possible, make some upgrades into buildable devices to be activated and to constantly drain power from the Cyclops. Ex: Instead of a Sonar upgrade module, it could have a "Cyclops Sonar equipment", device only able to be build and operated (on/off switch) inside the Cyclops
Comments
Personally, I prefer leaving it at 4 so that you have to make a choice regarding which 4 modules you will equip. Do you go with the Shield for the extra protection or do you go with the Decoy size expansion for more decoys? Etc.
If you had more slots than total upgrades, you don't have to make a choice at all--which sounds rather boring.