Ns_trane Update

HeistHeist Join Date: 2002-11-09 Member: 7922Members
<div class="IPBDescription">New pics :)</div> Just thought I'd post the latest shots of my ns_trane map. Let me know what you all think.

A hallway



<img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane1.jpg' border='0' alt='user posted image'>



Looking from the other end of the hallway



<img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane2.jpg' border='0' alt='user posted image'>


You can see the hallway at the end of the room on the right. Guess I just forgot to light that corner lol.

<img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane3.jpg' border='0' alt='user posted image'>

Comments

  • MadFunkMadFunk Join Date: 2002-11-16 Member: 8986Members, Constellation
    Secksy, very secksy.
    One thing I'd love to see is an overhead layout.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Very nice, good details and stuff. It really has a unique look to it that's different from many of the other maps I've seen.

    My only real complaint is in the texturing--I can't help feeling like some of the textures are a little jumbled. Although I am totally supportive of "creative" texturing, some of your choices look a little out of place, the most noticeable one being the green comp lights behind the grate--I just don't see the reasoning behind this. Also, consider re-aligning that green-and-silver grate texture in the first and second pics so that the silver part is against the edge of the caution strip. Last point--consider replacing the caution strip textures with other things--if you make out every single ledge or height difference to be "dangerous", it'll get old kinda quickly.

    Keep it up!
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Very nice indeed. Just a few points I hope you will address:

    It seems you have quite a bit of lovely ceiling detail in the first two shots, but yet there is no light shining onto them to show it off. Maybe have a few lights shining upwards to cast some spots of lights onto those pipes?

    That hazard texture looks a bit too clean, I think another hazard texture would fit nicer.

    On those stairs you have an awful lot of similar looking lights. Any chance of stopping those looking repetitive. Maybe only have lights on every other step, or have a few of them broken.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Additionally, the red lights in the last pic are casting white light on the ground. Otherwise...

    <b>can't stop the trane!!!!</b>
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    No, the red lights are casting red light on the walls around them; That square-shaped hole in the ceiling is casting white light on the ground. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • DirectorDirector Join Date: 2002-11-25 Member: 9962Members
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
  • scioskulkscioskulk Join Date: 2002-11-30 Member: 10273Members
    <!--QuoteBegin--WarpZone+Dec 2 2002, 12:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WarpZone @ Dec 2 2002, 12:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No, the red lights are casting red light on the walls around them;  That square-shaped hole in the ceiling is casting white light on the ground.   <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <span style='font-size:8pt;line-height:100%'>I think a "fade" lighting effect could look nice there.</span>
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    oh i like it when i see new map pics that dont contain Eclipse-like redish textures. Really nice, i love the ceilings and was just gonna say the same as Fam. Maybe try one or two white (or well, the colour you think suits best) light_spots there. Itll look great with it. Nice work.
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    On the first picture in particular it is clear that the nos texture (red metal panel set) is that you should rotate it by 90 degrees or just make it sure that it is "left" or "right" aligned so that it looks neater. (Depends on your brushwork) Otherwise this map looks gr8
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    OK thanks guys... I'll fix things up a little and hopefully be able to get you a few more screenies of other places in the map as I complete them.
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    2 MORE

    <img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane4.jpg' border='0' alt='user posted image'>

    <img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane5.jpg' border='0' alt='user posted image'>

    More to come before I take a break for three weeks. (Going home to Australia for Christmas)
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    1 MORE

    <img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane6.jpg' border='0' alt='user posted image'>
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    Even more pictures <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Updated Ship Fueling Control

    <img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane7.jpg' border='0' alt='user posted image'>


    Different room

    <img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane11.jpg' border='0' alt='user posted image'>

    And one more so I don't over flow you with pics

    <img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane8.jpg' border='0' alt='user posted image'>
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Yeah i like your brushwork and the red lightning is really nice.
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    1 More

    <img src='http://www.freewebsitehosting.net/websites/Heist/ns_trane10.jpg' border='0' alt='user posted image'>
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Mmm very 3D. Do check that commander mode works correctly in these areas.
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    I did.. you just can't build in that small area under the bridge... There is room down there to build.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Oh this is awsome. Another tight map. I love your architecture and lighting. Cant wait 'till all these kick **obscenity** maps are released!
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    n1

    lighting looks great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    looks a bit like a map, made for our (sci-fi) mod to me. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    (sad that the project was canceled some months ago <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> )
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    make sure you got plenty weldables <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Welding is so fun :}
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