Forcing A Commander
AgentOrange
Join Date: 2002-11-18 Member: 9244Members
<div class="IPBDescription">DON'T</div> Alright, I know it's been said before but it absolutly can not be stressed enough.
If NOONE on the team wants to go commander, and everyone either tells someone to go commander, or a person volunteers...if they are doing a bad job PLEASE DO NOT FLIP OUT AT THEM. You didn't step up to the call when it was needed! If you think you could do a better job...then why didn't you go commander.
Also, I think that after a commander is voted out, it should say who cast the first vote and MAKE them be commander! Obviously they are way better at it! *sarcasm detector explodes*
If NOONE on the team wants to go commander, and everyone either tells someone to go commander, or a person volunteers...if they are doing a bad job PLEASE DO NOT FLIP OUT AT THEM. You didn't step up to the call when it was needed! If you think you could do a better job...then why didn't you go commander.
Also, I think that after a commander is voted out, it should say who cast the first vote and MAKE them be commander! Obviously they are way better at it! *sarcasm detector explodes*
Comments
Now that is a really good idea.....
They obviously can do a better job, that why they made the judgement to kick U..
while i am a decent commander, most of my friends are not and yet they know a good comm from a bad one.
while you should never vote a commander out of chair for not building the way you want, you need to trust your commander.
a bad commander is one who never talks, does not expand, wastes resources, etc
there are plenty of signs to reveal a poor commander
If I see a commander turret farm our immediate 2nd resource (our 'natural'), I initiate a kick vote. Not only is he wasting money, he's greatly slowing us down in our hive-taking. Some might call that a bit harsh, but I play to win. Not play to whatever is dealt to me.