Cove Tree Egg Hatching

Cruster_GamingsCruster_Gamings USA Join Date: 2016-08-03 Member: 220926Members
A cool(but not necessary) idea would be(just going to describe it in the order I'm imagining it in)- You first go down to the Precursor Thermal Plant and once you get the blueprints for the ion battery/power cell you get a PDA message saying, warning, new leviathan class predator detected --- meters above, it is recommended you find an alternative route out of the cave system. On the way back up past the cove tree a cutscene triggers where the player looks at the egg due to it now being broken open, then a roar is heard and the Ghost Leviathan emerges from out of view and swims right in front of the player and then slows down and takes on its AI patterns in the Cove Tree area(if that is where it is going to be put). An issue with the cutscene though would be that it would have to have three different views; from a Cyclops, from a PRAWN, and from just the player swimming. I have no idea what the character's reaction would be and I can't explain what happens with the Ghost Leviathan after the cutscene since I don't know what its AI will be like. Its just an idea and I see flaws like it would have to be a baby leviathan and not the fully grown thing( and I don't know how big it is suppose to be). I hate to be throwing out more suggestions so close to release date but to be honest, it really is now or never with suggestions.

Comments

  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    Well, you punctuated it, at least.

    Now, you should really try and break that up into easily readable paragraphs. Each idea and section a little separate.

    Cutscenes in an open game are hard, though, does SN even have ANY already? Getting the player to be in a certain place, and look in a certain direction is tricky. Plus, you do NOT want to drown a player by grabbing control, and any game should have a damn good reason for pulling control from the player in the first place.
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