And An Idea For Map Inspiration.
Fabricated
Join Date: 2002-11-02 Member: 4452Members
<div class="IPBDescription">Forgive me.</div> <b>Let's try that again! Only this time, I'll host the images. Yeesh...I tried checking to make sure Gamers.com didn't have an image blocker, but oh well.</b>
Right now I'm semi-addicted to Metroid Prime, and I noticed that it has some very very excellent ideas when it comes to indoor mapping. Some of the neat graphical tricks Prime does are probably possible with the HL engine, minus the crazy amount of particle effects.
Just an idea...check some of these screenies to get what I mean.
<img src='http://home1.gte.net/res0nzkt/images/mprime1.jpg' border='0' alt='user posted image'>
Naturally, the light stuff coming off of the holograms would probably kill the FPS in Half-Life, but the rest of the hall looks REALLY NS-ish in my opinion.
<img src='http://home1.gte.net/res0nzkt/images/mprime6.jpg' border='0' alt='user posted image'>
<img src='http://home1.gte.net/res0nzkt/images/mprime2.jpg' border='0' alt='user posted image'>
Now, can't you just imagine a hive hanging there instead?
Right now I'm semi-addicted to Metroid Prime, and I noticed that it has some very very excellent ideas when it comes to indoor mapping. Some of the neat graphical tricks Prime does are probably possible with the HL engine, minus the crazy amount of particle effects.
Just an idea...check some of these screenies to get what I mean.
<img src='http://home1.gte.net/res0nzkt/images/mprime1.jpg' border='0' alt='user posted image'>
Naturally, the light stuff coming off of the holograms would probably kill the FPS in Half-Life, but the rest of the hall looks REALLY NS-ish in my opinion.
<img src='http://home1.gte.net/res0nzkt/images/mprime6.jpg' border='0' alt='user posted image'>
<img src='http://home1.gte.net/res0nzkt/images/mprime2.jpg' border='0' alt='user posted image'>
Now, can't you just imagine a hive hanging there instead?
Comments
the marines start at belongs
hive 1 at top .com
hive 2 at the symbol G
hive 3 at the bottom gamers
<runs off to place a metroid into his NS map></span>
HL <i>does</i> 'hologram effect'. HL <i>doesn't</i> do 'round object'. HL also doesn't do 'level detail'. Just making walls more than flat textures is hard enough using HL and VHE. Oh yes, Valve Hammer Editor is as debilitated and retarded as the engine its designed for... maybe even more so.
The pipes might be achieved in some way using models instead of world polys... I'm not sure. See, the only way to get the ancient HL engine to do ANYTHING is to pull stunts and tricks. To take the technological equivalent of paperclips and duct tape, and SOMEHOW make something really cool.
That's what makes NS mapping such wonderful fun, and such a fricking challenge.