Vehicle Reclamation Module
zimmym
Australia Join Date: 2016-12-18 Member: 225102Members
Hi all.
I see a lot of players having panic attacks over losing their vehicles in certain situations such as when they die. There are a few issues considering that it sets you back quite far in the game if you've lost your prawn suit for example.
I figured that that the moon-pool would be great if it had another build-able module aside from the vehicle modification station so that you can reclaim lost vehicles.
I believe it would serve two purposes. The first is to return your sea-moth or prawn suit to moon-pool for substantial price in your bases power supply. The second is to reconstruct your vehicles and vehicle enhancement modules in the moon-pool if they are destroyed, for a slightly more lenient price.
In a way, this is to prevent gaps in the survival experience. For example: missing crucial story moments due to a lack of vehicles.
What are your thoughts?
I see a lot of players having panic attacks over losing their vehicles in certain situations such as when they die. There are a few issues considering that it sets you back quite far in the game if you've lost your prawn suit for example.
I figured that that the moon-pool would be great if it had another build-able module aside from the vehicle modification station so that you can reclaim lost vehicles.
I believe it would serve two purposes. The first is to return your sea-moth or prawn suit to moon-pool for substantial price in your bases power supply. The second is to reconstruct your vehicles and vehicle enhancement modules in the moon-pool if they are destroyed, for a slightly more lenient price.
In a way, this is to prevent gaps in the survival experience. For example: missing crucial story moments due to a lack of vehicles.
What are your thoughts?
Comments
First of all, that's what the Mobile Vehicle Bay is for.
Secondly, rebuilding a destroyed vehicle should be more costly (resources) than transporting it back to the Moonpool (power). Otherwise, players will get careless and blow up their Seamoths more frequently; it takes away the challenge of economy and the fear of wasting resources.
That is a bit out of context. I stated that reconstructing your destroyed vehicle would be pricey (in materials), just not the same as starting from scratch (mainly to protect you from losing powerful vehicle modules considering their expense and value.) with the mobile vehicle bay. (I see it as an immobile vehicle bay.) I also stated that the "power option" is simply to return your vehicle considering it's still in one piece.
It's a good thought and a valid idea, I just wouldn't be for it.
Sorry, but from what I read...
...you didn't state in words that reconstruction uses materials instead of power therefore, in my mind, the "power" as an object carried over for reconstruction as it does for teleportation.
But now that we've got that straightened out... I understand what you're going for now, reconstructing destroyed vehicles from existing fragments rather than building from scratch, using only enough resources to essentially "glue the pieces together". And it makes sense; given the materials needed to rebuild a wrecked sub, it would (ideally) be less costly.
However...
...scifi said it best, and I agree with him. In a survival situation, carelessness is deadly, mistakes are costly, and the idea of being forced to build a new Seamoth from scratch (with all the costs involved) is a solid deterrent from playing Bumper Cars with a Reaper Leviathan.
100% agreed.
I didn't think about that, your point is very strong. However i'd like to think that the cyclops doesn't fit in the moon-pool considering the module is built within the moon-pool :P
Therefore it would simply be for sea-moth and prawn suit. I'm starting to think that this moon-pool module would be better focused at rebuilding the vehicle modules rather than the vehicles themselves.
Thanks for the feedback.