New Cyclops improvement
zetachron
Germany Join Date: 2014-11-14 Member: 199655Members
Looks like the new Cyclops improvement with
is coming.
There are also some new interior emergencies planned:
<iframe width="854" height="480" src="https://www.youtube.com/embed/c5iF1XhWRZc" frameborder="0" allowfullscreen></iframe>
- new pilot interface
- different speeds and noise levels
- sonar/scanner
- defense shields
is coming.
There are also some new interior emergencies planned:
<iframe width="854" height="480" src="https://www.youtube.com/embed/c5iF1XhWRZc" frameborder="0" allowfullscreen></iframe>
Comments
I don't know about you guys, but this seems to to be a good match to a Degasi crew's Cyclops. Just place one of these near the Deep Grand Reef base.
Personally I'd like to see that Cyclops wreck sunken into the acid waters of the Lost River, when the Degasi tried to get too deep and met their fate.
On a second thought I'd like to be the Ghost Leviathan to be very dangerous for the Cyclops and one is roaming near the sunken wreck.
Right now there are no dangers at the Lost River for the player with a Seamoth, Prawn or Cyclops.
Also, I too would prefer that the new energy screen have an On/Off switch.
It's cool looking and all that, but, it will quickly become very annoying to have to constantly view through it.
Especially in the darker parts of the game environment.
Just you driving in your psudo-invincible cyclops, thinking "Oh, I love being untouchable in my cyclops"
Sees wreck. Expression: (0 _ 0)
"oh crap."
THAT. IS. AMAZING. LOVE IT.