Scale Object Pickup Distance based on Current Speed
ap1werks
Join Date: 2017-02-21 Member: 228124Members
I would like to suggest that the distance from an object in which you can 'grab' it scales based on the current speed.
Currently, when using the Seaglide, catching fish becomes a twitch-like movement/reaction. Zoom towards fish, and hope to click at just the right millisecond, and if the fish dodges at the last second, keeping your reticle locked-on it is not only difficult but frustrating as well. We could argue the merits of the difficulty required in catching fish... but twitch mouse mechanics doesn't seem to align with the goals of the game, since this is pretty much the only time such a mechanic is employed.
Something like: if baseGrabDistance is 1 meter, then increase the distance by .1 of CurrentSpeed. If I am going 12 meters per second, then grabbing distance scales to 2.2 meters. (1+(12x0.1))
Currently, when using the Seaglide, catching fish becomes a twitch-like movement/reaction. Zoom towards fish, and hope to click at just the right millisecond, and if the fish dodges at the last second, keeping your reticle locked-on it is not only difficult but frustrating as well. We could argue the merits of the difficulty required in catching fish... but twitch mouse mechanics doesn't seem to align with the goals of the game, since this is pretty much the only time such a mechanic is employed.
Something like: if baseGrabDistance is 1 meter, then increase the distance by .1 of CurrentSpeed. If I am going 12 meters per second, then grabbing distance scales to 2.2 meters. (1+(12x0.1))