Better Seabases
SnailsAttack
Join Date: 2017-02-09 Member: 227749Members
As they currently stand, seabases can be created for a number of purposes, whether it be to protect the player, provide food and water, or act as a place for them to store their machines and equipment. Regardless, I feel as though they could be improved with a couple new features.
Lanterns
Lanterns would be placeable items that could provide a decent amount of light. They could be placed inside or outside of a seabase, but would require power. To power them, simply place them within 20 or so meters of a seabase. A lantern would look like a light placed on top of a metal pole.
You could craft 2 of them with a battery, a quartz, and a titanium ore.
Cubical Multipurpose Room
The CMR would act just like a regular multipurpose room, but would have a rectangular shape. They would also be just about the same size. You could place them side by side to link them together, although with each one you link together the further the hull integrity is decreased.
They could be crafted with 6 titanium ore.
Glass Frame
The glass frame would act simply as a round glass sheet that could be placed on the top or the bottom side of a multipurpose or cubical multipurpose room. They would subtract one hull integrity unit.
They could be crafted with 2 glass.
Defense Turret
Would shock enemies that approach your base, scaring them off. Could be crafted with a battery, an advanced wiring kit, and a titanium bar.
Those are currently all the ideas that I have for new rooms and such. If you have any ideas for some more, feel free to comment about them.
Now for the new machine;
The Seabase Control Console
The SCC is a new machine that could be crafted with an advanced wiring kit, 2 plasteel ingots, and 2 lubricant at a modification station. It could be placed anywhere in your seabase.
With the SCC, you would be able to see various stats such as your hull integrity, power production, power consumption, what takes the most energy, etc. You would also be able to change the color palette of your seabase.
You could use it to dim the lights, switch on and off various power units, and enable or disable your defense system. Now for a more different feature.
Seabase Heatmap
The seabase heatmap is a concept that represents how likely your base is to be attacked by sea creatures.
The bigger your base is and the more power you are producing, the more likely it will be for the game to spawn a few sea creatures near your base. These creatures would take on the theme of the biome you are currently in, so if you have a base in the kelp forest you would be attacked by stalkers. They would be special in that they would seek out your base and begin to attack it, causing hull breaches and mayhem.
To get them to go away, you would need to place turrets around your base. If you don't have turrets, you can also scare them away by attacking them. There should probably also be another way to get them to go away, although I am not sure what.
Obviously some of these concepts would not work too well if your base is situated above the water, so they would need to be adjusted.
Anyways, thanks for reading!
Lanterns
Lanterns would be placeable items that could provide a decent amount of light. They could be placed inside or outside of a seabase, but would require power. To power them, simply place them within 20 or so meters of a seabase. A lantern would look like a light placed on top of a metal pole.
You could craft 2 of them with a battery, a quartz, and a titanium ore.
Cubical Multipurpose Room
The CMR would act just like a regular multipurpose room, but would have a rectangular shape. They would also be just about the same size. You could place them side by side to link them together, although with each one you link together the further the hull integrity is decreased.
One CMR : -1 integrity
Two CMRs : -4 integrity
Three CMRs : -12 integrity
Four CMRs : -20 integrity
Five CMRs : - 30 Integrity
And then -15 hull integrity for each one added from then on.
Two CMRs : -4 integrity
Three CMRs : -12 integrity
Four CMRs : -20 integrity
Five CMRs : - 30 Integrity
And then -15 hull integrity for each one added from then on.
They could be crafted with 6 titanium ore.
Glass Frame
The glass frame would act simply as a round glass sheet that could be placed on the top or the bottom side of a multipurpose or cubical multipurpose room. They would subtract one hull integrity unit.
They could be crafted with 2 glass.
Defense Turret
Would shock enemies that approach your base, scaring them off. Could be crafted with a battery, an advanced wiring kit, and a titanium bar.
Those are currently all the ideas that I have for new rooms and such. If you have any ideas for some more, feel free to comment about them.
Now for the new machine;
The Seabase Control Console
The SCC is a new machine that could be crafted with an advanced wiring kit, 2 plasteel ingots, and 2 lubricant at a modification station. It could be placed anywhere in your seabase.
With the SCC, you would be able to see various stats such as your hull integrity, power production, power consumption, what takes the most energy, etc. You would also be able to change the color palette of your seabase.
You could use it to dim the lights, switch on and off various power units, and enable or disable your defense system. Now for a more different feature.
Seabase Heatmap
The seabase heatmap is a concept that represents how likely your base is to be attacked by sea creatures.
The bigger your base is and the more power you are producing, the more likely it will be for the game to spawn a few sea creatures near your base. These creatures would take on the theme of the biome you are currently in, so if you have a base in the kelp forest you would be attacked by stalkers. They would be special in that they would seek out your base and begin to attack it, causing hull breaches and mayhem.
To get them to go away, you would need to place turrets around your base. If you don't have turrets, you can also scare them away by attacking them. There should probably also be another way to get them to go away, although I am not sure what.
Obviously some of these concepts would not work too well if your base is situated above the water, so they would need to be adjusted.
Anyways, thanks for reading!
Comments
+1
We want more bases. We want more buildings, furniture, equipment and customization. We want the editor for our seabases. Give us the opportunity to add our own mods to the game, at least at construction of bases.
At the forum so many interesting ideas. I understand that the developers at all is not enough manpower, but is to create a simple editor for small mods so difficult? I dont know. Do not judge strictly.
P.S.: Sorry for my english.