Serious wreck bug, help?

EternalGolemEternalGolem Join Date: 2016-11-04 Member: 223650Members
There is a serious bug going around. Wrecks are spawning with multiple doors and no loot. Sometimes the spawn with no doors or boxes at all. This happened to both Jacksepticeye and Markiplier, along with me but I’m no youtuber.

I do not know the cause. Mark played on pre- Castle update world that then converted. I do not know about Jack’s world. However, I have played on a completely up to date world and experienced the same problem.

The problem seems to start happening in the late game, post cyclops blueprint. It ruins progression and makes wrecks like “ehh, waste of battery”

Does this happen to anybody else? And if so, causes or fixes?


The reason this is not in bugs sections is that I wasn't to know if this problem happens to more people.

Comments

  • DracobombaDracobomba Join Date: 2016-04-08 Member: 215502Members
    Clear the save file, there's a number of posts on how to do it without losing the save itself. It will reset terrain and loot, but nothing you have accomplished as a player. (You might need to reopen a few wrecks, though.) This usually fixes the problem, along with many others. I'm not sure about if there's a complete guide but this one seems to work pretty well:

    http://subnautica.org/guides/how-to-keep-your-saved-game-after-an-update
  • pie1055pie1055 Join Date: 2016-12-05 Member: 224603Members
    If I am not mistaken I believe simply exiting to the menu and reloading your save will fix the issue with missing loot spawns/empty wrecks.

    As for the cause of multiple doors I have a theory that there's a bug involving spawning them. In many games invisible intangible objects are used to spawn items at specific locations. In simpler cases they'll wait for a duration of time and then attempt to spawn an item. If there's a reason not to do so no item is spawned but if conditions are good an item is spawned. Either way the timer is reset and the same check happens the next time it expires. In the case of these doors that logic would be getting it wrong and deciding to spawn a door when it shouldn't, i.e. when there is already a door spawned there. The logic would spawn an extra door and then reset its timer only to fail the next time the timer expires, etc, etc.

    This theory stems mostly from observations I've made that more doors appear on top of each other the longer I have been playing, something that would make sense if the duration between spawns was, say, 30 minutes to an hour or so. Of course there may not be a timer involved and it could have something to do with leaving and re-entering the area the wreck is in many times, I have seen what looks like groups of bubbles showing up in the distance at the same time the game stutters a bit and the wreck loads into view which could have something to do with script/code spawning things in.
  • FathomFathom Earth Join Date: 2016-07-01 Member: 219405Members
    I think it would benefit if a wreck has at least a few fragments always spawn, even if you already have the blueprint, just to indicate nothing is bugged and to give some kind of reward for exploring. Granted, a few titanium aren't much of a reward, but it still feels better than an empty room.
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