Crush depth being set wrong on load? (potentially related to pressure compensators?)
TheMerricat
St. Louis, MO Join Date: 2017-02-02 Member: 227541Members
I haven't had a chance to fully test this out yet, but in experimental last week I started a new game and built a seamoth and a pressure compensator for it.
Before installing the compensator, the seamoth had 'normal' depth limits, but after installing the compensator instead of increasing the crush depth from 200 ft to 300 ft (which it actually claimed to do on screen) it decreased it to 100, and I started getting the 'exceeding safe depth' warnings at 85 ft.
Uninstalling and reinstalling the compensator fixed the issue for the load I was in, but now everytime I load a save the depth is reset back to 100 ft.
Over the weekend, I went ahead and created the cyclops, I didn't have the materials on hand for it's pressure compensator, but I did notice that it also started out with a 100 ft crush depth before I swapped in the power efficiency module I stole from the Aurora. I haven't had a chance to see if it also is resetting back to 100 ft on reload, but given it seems to be the same bug...
Before installing the compensator, the seamoth had 'normal' depth limits, but after installing the compensator instead of increasing the crush depth from 200 ft to 300 ft (which it actually claimed to do on screen) it decreased it to 100, and I started getting the 'exceeding safe depth' warnings at 85 ft.
Uninstalling and reinstalling the compensator fixed the issue for the load I was in, but now everytime I load a save the depth is reset back to 100 ft.
Over the weekend, I went ahead and created the cyclops, I didn't have the materials on hand for it's pressure compensator, but I did notice that it also started out with a 100 ft crush depth before I swapped in the power efficiency module I stole from the Aurora. I haven't had a chance to see if it also is resetting back to 100 ft on reload, but given it seems to be the same bug...