Aggressive creatures
kingdoo10
UK Join Date: 2017-01-20 Member: 226989Members
So I find it wierd how every aggressive creature within the game targets you and doesn't seem to have any specific predator even though they should probably have one. I also find it weird how there are no defensive creatures that put up a fight against certain creatures.
Like I get the leviathans, they are top of the food chain so they shouldn't have any predators.
However, I do think that certain Fauna could have some counter part that is defensive towards the player, but even more so towards certain predators.
Examples could include...
A creature that sucks up crabsnakes when they are hiding in the jellyshroom mushrooms. Defenisve towards the player as crabsnakes are the only thing they are allowed to eat.
Crabsquid vs something maybe something immune to electric attacks, that is defensive and crabsquids natural prey but which still put up a fight.
Sandshards are already vs's bitters, so these creatures are alright
Bonesharks aren't too annoying so maybe don't need an predators as they aren't that numerous and aren't that dangerous if you have the seamoth.
I don't know thoughts people? Developers?
I like the concept of the sea treaders for example but never see them attacking anything, they could even be defensive towards the reaper leviathan. Maybe their babies could be natural prey of the reaper. Which would explain their existance within the dunes as they wait for the sea treaders to pass. And since the treaders work in packs they could pose as a destraction within the dunes when they are there. Maybe you could make an item, which can tell you when it is safer to entire the dunes as sea treaders are proving a destraction to the reaper leviathans.
Having more AI being agressive towards each other can be used to help survival and seems more natural for me. Like you know the reaper's their existence in the dunes doesn't make much sense as it is so underpopulated. Where do they feed?
Like I get the leviathans, they are top of the food chain so they shouldn't have any predators.
However, I do think that certain Fauna could have some counter part that is defensive towards the player, but even more so towards certain predators.
Examples could include...
A creature that sucks up crabsnakes when they are hiding in the jellyshroom mushrooms. Defenisve towards the player as crabsnakes are the only thing they are allowed to eat.
Crabsquid vs something maybe something immune to electric attacks, that is defensive and crabsquids natural prey but which still put up a fight.
Sandshards are already vs's bitters, so these creatures are alright
Bonesharks aren't too annoying so maybe don't need an predators as they aren't that numerous and aren't that dangerous if you have the seamoth.
I don't know thoughts people? Developers?
I like the concept of the sea treaders for example but never see them attacking anything, they could even be defensive towards the reaper leviathan. Maybe their babies could be natural prey of the reaper. Which would explain their existance within the dunes as they wait for the sea treaders to pass. And since the treaders work in packs they could pose as a destraction within the dunes when they are there. Maybe you could make an item, which can tell you when it is safer to entire the dunes as sea treaders are proving a destraction to the reaper leviathans.
Having more AI being agressive towards each other can be used to help survival and seems more natural for me. Like you know the reaper's their existence in the dunes doesn't make much sense as it is so underpopulated. Where do they feed?
Comments
Ah, this looks wonderful! I myself am a Subnautican creature enthusiast, so I'd like to add my opinion...
Basically, the environment is more realistic than you'd think as of right now. Top predators of a region (e.g. sandsharks, stalkers, etc..) already hunt the designated prey fish of a region (spadefish, peepers, boomerangs...) as well as the mid-level predators of the region (mesmers, biters, etc..). There are dynamic food webs and creatures interacting with their environment. The mesmer, for example, uses a defensive action (hypnosis) against the top-level predators of a region (bonesharks, ampeels, and even spine eels). See my research thread for more examples, and I'm still expanding on that.
However, that being said, I think that there are many aspects of defensive behavior that are lacking in the Subnautican environment. As-is, it is fairly believable that you would be attacked by many of the predators of subnautica. After all, many earth predators are opportunistic and will even hunt new organisms if given time to acclimate to them. You can even see that some of the organisms have adapted around each other (peepers gaining larger eyesight, crabsnakes living symbiotically with the jellyshrooms, and sandsharks ambushing spadefish from below). However, I would really like to see some mid-level predators that aren't hostile to you. I think that adding something small that can hunt tiny organisms, but is not hostile to you, would be great.
Additionally, I would really like to see some more defensive behaviors from creatures. Crabsquids don't use their EMP in their natural habitat, gasopods don't/rarely gas predators, etc...
Just my two cents...
I guess the biggest confusion I have is the locations of the reapers. Although it would make the game extremely challenging they would make sense to exist in the Grassy Plateaus. Reason being the PDA says that these zones are (I don't know exact wording) rich in life. Surely the reaper would come to these zones to eat. Even killing wondering stalkers ect. The same being the case in the grandreef which is large and diverse reapers should come here to feast.
In my eyes the dunes particularly do not hold enough food to supply a reaper leviathan.
But answering your question yes more defensive creatures would be good in my eyes.
The thing about the sandsharks, ampeels, etc. is that they should be considered top predators, at least for their regions. You don't see creatures swimming from biome to biome a whole lot, so the biomes are pretty individual. Given that these biomes are contained, each one of the aforementioned predators is the top predator within their own biome. Just my opinion though.
Maybe the reason reapers don't roam too much has to do with the same reason that other creatures don't leave their biomes. It could really be a lot of things, from the depth changing between the two biomes to the kind of flora/geologic structures that exist in a certain biome. Maybe the reapers just prefer the habitat of the dunes, as it has more space to roam; they could be highly territorial animals. In addition, the fauna of the grassy plateaus is very similar to the dunes- the reapers have plenty of sandsharks and biters, not to mention smaller prey fish, to snack on.
All in all, I really like the points you bring up. Something that I was trying to say, but was to tired to phrase clearly, was about your idea of defensive creatures. I don't think we need to add new top predators, persay (similar to the idea you had of the crabsnake-eater); I think a more easily codable/more plausible solution would be small mid-level predators. What I have in mind when I say this is a creature, maybe the size of a biter, that specializes in eating one kind of animal. This specialization would then prevent it from seeing you as food, though it would still have predator/prey dynamics with the species it hunts. The reason I would suggest a small creature is that larger predators like the crabsnake-sucker you envisioned could mess up the environment and potentially still attack the player. The thing is, many organisms try to thrive in the most effective way possible in their environment. This usually means they try to consume/nullify as many competing organisms as possible- which is why I find the fact that everything attacks you plausible. However, a creature smaller in stature/lower on the food chain would pose less of a direct threat to the environment, and (especially if it were small) pose a less significant threat to the player. I'm not sure if I'm sounding completely coherent, it's been a long day...
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I just realized the devs may be trying to do this exact thing with the boomerangs- see my research thread and check under the "bleeders" episode.
Sorry don't know how to quote properly lol
The thing about the sandsharks, ampeels, etc. is that they should be considered top predators, at least for their regions. You don't see creatures swimming from biome to biome a whole lot, so the biomes are pretty individual. Given that these biomes are contained, each one of the aforementioned predators is the top predator within their own biome. Just my opinion though. Quote
Sure yeh makes sense. Not denying this and understand what you mean. I guess my issue is I really hate the dunes haha.
Maybe the reason reapers don't roam too much has to do with the same reason that other creatures don't leave their biomes. It could really be a lot of things, from the depth changing between the two biomes to the kind of flora/geologic structures that exist in a certain biome. Maybe the reapers just prefer the habitat of the dunes, as it has more space to roam; they could be highly territorial animals. In addition, the fauna of the grassy plateaus is very similar to the dunes- the reapers have plenty of sandsharks and biters, not to mention smaller prey fish, to snack on.
I get this although I often see reapers roam into the other biomes such as the mushroom forest.
In my eyes the dunes particularly do not hold enough food to supply a reaper leviathan. But yes that is easily a reason as to why the top predators within these regions don't leave them.
But answering your question yes more defensive creatures would be good in my eyes. [/quote]
All in all, I really like the points you bring up. Something that I was trying to say, but was to tired to phrase clearly, was about your idea of defensive creatures. I don't think we need to add new top predators, persay (similar to the idea you had of the crabsnake-eater); I think a more easily codable/more plausible solution would be small mid-level predators. What I have in mind when I say this is a creature, maybe the size of a biter, that specializes in eating one kind of animal. This specialization would then prevent it from seeing you as food, though it would still have predator/prey dynamics with the species it hunts. The reason I would suggest a small creature is that larger predators like the crabsnake-sucker you envisioned could mess up the environment and potentially still attack the player. The thing is, many organisms try to thrive in the most effective way possible in their environment. This usually means they try to consume/nullify as many competing organisms as possible- which is why I find the fact that everything attacks you plausible. However, a creature smaller in stature/lower on the food chain would pose less of a direct threat to the environment, and (especially if it were small) pose a less significant threat to the player. I'm not sure if I'm sounding completely coherent, it's been a long day...
Yeah sure fair enough. I would like a creature that is able to distract the reapers though. Yes they are top predators, but not specifically for you. I think having the sea traders distract them or something as they pass through the dunes would be a good idea. It makes sense to me that they would be the natural prey of the reaper levithan.
As for the crabsnake yeah fair enough it being the top predator means we should have a lower level creature maybe even a flora that specifically attacks the crab snake. Maybe with a scent that doesn't affect the player or something. Or then just a low level fauna tha attacks the smaller fish.