[BUG]CAN'T GET OUT OF ROOM - BULKHEAD DOESN'T OPEN[43227 JAN 17]

MyrmMyrm Sweden Join Date: 2015-08-16 Member: 207210Members
Hi

I created a bulkhead leading into my multipurpose room. It opened fine. I went in and shut the door behind me. Then I went to leave. I approached the door, the tool tip popped up to left click to open. I left clicked. Nothing happened. The door won't open. I am stuck in the room. The only way out is to deconstruct the bulkhead.

Comments

  • MyrmMyrm Sweden Join Date: 2015-08-16 Member: 207210Members
    Constructing and reconstructing fixes the proplem temporarily but it does occur sporadically. It seems to occur where the bulkhead opens into a room that has picture frames on the wall.
  • RequiemfangRequiemfang Join Date: 2015-02-22 Member: 201492Members
    adding any additional rooms, or other constructions to a base, like compartments seems to cause bulkhead doors to become buggy and unopenable. There is also the fact they tend to get buggy with large bases.
  • MyrmMyrm Sweden Join Date: 2015-08-16 Member: 207210Members
    Hi.

    My base isn't too large: 2x observation rooms, 1x multipurpose room, 2x moon-pools and associated corridors linking them all. I think you're right regarding the additions. Though I am thinking of add another room to put a creature tank in.
  • RequiemfangRequiemfang Join Date: 2015-02-22 Member: 201492Members
    Myrm wrote: »
    Hi.

    My base isn't too large: 2x observation rooms, 1x multipurpose room, 2x moon-pools and associated corridors linking them all. I think you're right regarding the additions. Though I am thinking of add another room to put a creature tank in.

    Might want to note this bug as well, Power Tansmitters also break if you make an addition to a base, though an easy fix for this is saving and then going back to the main menu and loading the save.
  • MyrmMyrm Sweden Join Date: 2015-08-16 Member: 207210Members
    Ah that's okay, my base is nuclear-powered :)
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