<div class="IPBDescription">:P</div> Well they do. Good for sieges to keep them out of your base, or to take down a hive. Anything normal turrets can hit, marines can do better.
humbabaThat Exciting Tales From the Frontline GuyJoin Date: 2002-01-25Member: 86Members, NS1 Playtester, Contributor
edited November 2002
In my opinion, turrets belong in only 3 places throughout the game.
1. In the marine base, covering the CC and key buildings. If the marine base is relocated, recycle the turrets at the old base.
2. At a hive location. Once a hive is secured, turrets will prevent skulks from getting in there and evolving to gorge to start a hive. Turrets will also autokill hives that manage to be started by a sneaky gorge whilst the hive is under occupation.
3. At siege areas. Just outside of hives, a sentry turret or 2 (not a farm) will provide warning and light protection for marines waiting for siege to finish researching and for marines building siege cannons.
In all other circumstances, mines should be used for protection or the area should be defended by marines. Also, turrets alone are not an adequate defense. Mines or Marines, or in the case of the Marine Base, mines AND marines, should be used to hold one of the above areas in addition to turrets.
Turrets alone are too costly to be deployed at every resource node and too ineffective to be used on their own at key areas. Use combined arms.
I played a game and the comm immedietly built a turet factory.
Now i was expecting a huuugggeeee turret farm ... but the idiocy of some people astound me.
Litterally 2 minutes into the game, i see the comm drop down a siege cannon in the middle of the starting location.
I was astounded , it is the first time i have seen that and i hope it is the last time. that was 75 res spent, as fst as the guy possibly could , the cannons where obviously quite useless.
Could someone please , give me some kind of reasonable reason why someone would want to do that ?
i mean cmon, 25 for turret factory. 25 for upragde. 25 for cannon.
Comments
1. In the marine base, covering the CC and key buildings. If the marine base is relocated, recycle the turrets at the old base.
2. At a hive location. Once a hive is secured, turrets will prevent skulks from getting in there and evolving to gorge to start a hive. Turrets will also autokill hives that manage to be started by a sneaky gorge whilst the hive is under occupation.
3. At siege areas. Just outside of hives, a sentry turret or 2 (not a farm) will provide warning and light protection for marines waiting for siege to finish researching and for marines building siege cannons.
In all other circumstances, mines should be used for protection or the area should be defended by marines.
Also, turrets alone are not an adequate defense. Mines or Marines, or in the case of the Marine Base, mines AND marines, should be used to hold one of the above areas in addition to turrets.
Turrets alone are too costly to be deployed at every resource node and too ineffective to be used on their own at key areas. Use combined arms.
Now i was expecting a huuugggeeee turret farm ... but the idiocy of some people astound me.
Litterally 2 minutes into the game, i see the comm drop down a siege cannon in the middle of the starting location.
I was astounded , it is the first time i have seen that and i hope it is the last time. that was 75 res spent, as fst as the guy possibly could , the cannons where obviously quite useless.
Could someone please , give me some kind of reasonable reason why someone would want to do that ?
i mean cmon,
25 for turret factory.
25 for upragde.
25 for cannon.
i think that sums it up .. 75 wasted rps.
That's still a lot.