Bug Report

Doc_ODoc_O Join Date: 2016-03-11 Member: 214114Members
I wanted to report the following bugs I found:

1. When playing as marine with kodiak armor and holding a welder, it looks like you're wearing elite assault armor (viewmodel of the hand holding the welder). Even if you don't own elite assault armor.

2. On ns2_docking there is a pile of crates that are floating in the air in Pressure Control when you're coming from Generator. They don't touch the ground, it's not a big deal, but looks odd.

3. On ns2_summit there are some bad displacements on the snowy rock wall at the Crevice rt. Some of the displacements end mid-air, meaning that when you're climbing the wall from below as a skulk you can see behind the displacements. It's hard to describe, but if you check that wall you will see what I mean.

4. What I described in 3. is also noticeable in the ready room of ns2_kodiak at some snow piles. Might be affecting only the seasonal christmas stuff here.

I hope you guys can fix those!

Comments

  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    Thanks for the report!

    Could you please expand on #3,4 though? I'm really not sure what you mean by "displacements."
  • Doc_ODoc_O Join Date: 2016-03-11 Member: 214114Members
    Displacement is a mapping term used in hl2 maps (https://developer.valvesoftware.com/wiki/Displacement).
    I'm attaching two screens from the kodiak ready room: https://postimg.org/gallery/1i7jfdqoo/ You can see how one part of the rock finishes mid air and is not aligend with the rest, you can look behind and inside it. I'm quite sure I ran across this on ns2_summit at the crevice rock wall, but I can't find the spots now.
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    Doc_O wrote: »
    Displacement is a mapping term used in hl2 maps (https://developer.valvesoftware.com/wiki/Displacement).
    I'm attaching two screens from the kodiak ready room: https://postimg.org/gallery/1i7jfdqoo/ You can see how one part of the rock finishes mid air and is not aligend with the rest, you can look behind and inside it. I'm quite sure I ran across this on ns2_summit at the crevice rock wall, but I can't find the spots now.

    Ah I know what you're talking about now. Yea that's not displaced geometry, that's just a crappy prop. :)
Sign In or Register to comment.