Possible New Change to Scanner Rooms on Experimental

starkaosstarkaos Join Date: 2016-03-31 Member: 215139Members
Checked the Trello Card for the Scanner Room and it showed no sign of the changes I saw just now in Experimental. A quick search on the forums showed no mention of it. So I have absolutely no idea if this is a new change to Experimental mode or has been in Experimental for weeks. Wrecks and Fragments are now displayed with the Scanner Room. Scanning for Wrecks doesn't seem that useful since the range is not good, but it makes finding fragments in wrecks far too easy. Of course, finding and getting the Scanner Room fragments can be a pain, but it should make finding fragments much easier.

Just build a Scanner Room by a wreck, wait a few minutes, and all available fragments in and around the wreck are displayed. Then dismantle the temporary base and move to the next wreck. Of course, you need to swim to each fragment to determine if it is useful, but that is an extremely small price to pay. Just need to carry 7 Titanium, 1 Enameled Glass, 1 Glass, 2 Computer Chips, and 2 Quartz to build the Scanner Room, Hatch, and Solar Panel if the wreck is shallow enough or 15 Titanium, 1 Enamaled Glass, 1 Glass, 2 Computer Chips, and 1 Lubricant to build the Scanner Room, Hatch, Multipurpose Room, and Bioreactor if the wreck is too deep. Using a Thermal Plant would save 7 inventory slots since it requires 1 Titanium Ingot, 1 Lubricant, and 2 Magnetite instead of 4 Titanium and 1 Lubricant for the Bioreactor and there is no need for a Multipurpose Room, but not every wreck is near a warm enough area to use thermal power to power the Scanner Room.

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