Bones First Few Hours Creative mode upgraded save load issues

Captn_MikroCaptn_Mikro Michigan Join Date: 2016-10-22 Member: 223287Members
it's better and worse enterning moon pools seamoth and prawn docked swimming up to and entering there's a pause before getting out of water. Going through hatches from wet to dry simular pause or hang. Frame rate, bulkhead doors stop opening if a certain habitat objects is reached and certain saved locations is start point still investigating senors cauing this. flood light extier lighting from a distance day night cycle could be improved right now appears to abrupt dusk and dawn. flicking squares popping up durring sun set and rise. ambient sounds 2hrs or more just stops dead silence. that's all I've found so far in game feedback sent on all of it

Comments

  • madsaucemadsauce San Francisco Join Date: 2013-06-02 Member: 185442Members, Super Administrators, Forum Admins, Reinforced - Shadow, Subnautica Developer, Subnautica PT Lead
    @Captn_Mikro , Thanks for the feedback.
    bulkhead doors stop opening if a certain habitat objects is reached
    Can you elaborate a little on this, I'm trying to isolate this issue and I'm wondering what you're noticing related to habitat objects.
  • Captn_MikroCaptn_Mikro Michigan Join Date: 2016-10-22 Member: 223287Members
    edited January 2017
    itl's more where I save in or out of the base I built foundation with corridore then saving while in that spot saving and loading out in the depths locks me out of the base trying to enter through moon pool module. entering corridore with hatch and bulkhead door multipurpose module with bulkhead saving and loading from in the mp module bulkheads won't open. large bases or multi bases bulkhead doors won't open. but in my base layout Iuse 6 mp one a commons if I save standing in center no issues accure game loads everytime. but saving anywhere else bulkhead doors fail to open. also when things work I hear welcome aboard captain and theres noise thatclicks everything normal but if I don't hear dead quiet nothing behaves or works or bulkheads won't open. I've restart base builds through trial and and error finding what breaks the game what not to do.

    I'll be creating a broadcast video on twitch on the above in few minutes
  • Captn_MikroCaptn_Mikro Michigan Join Date: 2016-10-22 Member: 223287Members
  • iknowaghostloliknowaghostlol lakewood, CO Join Date: 2017-01-07 Member: 226273Members
    clear cache and unplug every thing.
  • iknowaghostloliknowaghostlol lakewood, CO Join Date: 2017-01-07 Member: 226273Members
  • madsaucemadsauce San Francisco Join Date: 2013-06-02 Member: 185442Members, Super Administrators, Forum Admins, Reinforced - Shadow, Subnautica Developer, Subnautica PT Lead
    @Captn_Mikro Thank you very much for that video, looking at it now and will reach out to you if I have any questions :smile:
  • Captn_MikroCaptn_Mikro Michigan Join Date: 2016-10-22 Member: 223287Members
    madsauce wrote: »
    @Captn_Mikro Thank you very much for that video, looking at it now and will reach out to you if I have any questions :smile:
    i've posted feedback on this and other issues I noticed it sends event coordinates so you know the location.

  • Crewman87Crewman87 Join Date: 2016-12-14 Member: 224967Members
    @madsauce You may be aware already, but this bug happens on PC as well in stable.
  • CAPSHAWCAPSHAW Nevada Join Date: 2016-09-29 Member: 222692Members
    I'm pretty sure saving outside the base fixes it. However, there is a hangup on entering bases. ESPECIALLY when you're low on oxygen and have to cough a lot.
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