animations/effects for some things

Sample_TextSample_Text Join Date: 2016-12-13 Member: 224913Members
i would like animations for climbing ladders and entering hatches and if you get bitten by a fish that you actually look hurt and like the water turns a little red around the spot you where bitten. and if you shine the light from the seamoth or cyclops or flashlight it actually atracts predators and the preys swim away. just some suggestions (:

(i know these are not game changing things but it would make it seem more real for me atleast)

Comments

  • subnauticambriansubnauticambrian U.S. Join Date: 2016-01-19 Member: 211679Members
    I agree with all of these! They sound super cool, and little animations like that would really help with immersion (in my perspective). Also, some predators are attracted to light, and will react accordingly. See the crabsquid for an example.
  • TheLordEternalTheLordEternal The Earth Join Date: 2015-08-07 Member: 206851Members
    This reminded me of when the acidshrooms reacted to you, Shrinking when you got close.
    Man, I miss that. Those little details made the world seem much more alive.
  • subnauticambriansubnauticambrian U.S. Join Date: 2016-01-19 Member: 211679Members
    This reminded me of when the acidshrooms reacted to you, Shrinking when you got close.
    Man, I miss that. Those little details made the world seem much more alive.

    Or creatures actually eating each other (confirmed to happen) and interacting with their environment- It's always fascinating to see a mesmer hypnotise another fish!
  • echopoliseechopolise Join Date: 2016-12-16 Member: 225025Members
    Another idea might be adding animations to when the user puts in new batteries or eats/drinks.
  • Sample_TextSample_Text Join Date: 2016-12-13 Member: 224913Members
    I agree with all of these! They sound super cool, and little animations like that would really help with immersion (in my perspective). Also, some predators are attracted to light, and will react accordingly. See the crabsquid for an example.

    thank you!, and i did not know that they already reacted to light sorry.
  • Sample_TextSample_Text Join Date: 2016-12-13 Member: 224913Members
    echopolise wrote: »
    Another idea might be adding animations to when the user puts in new batteries or eats/drinks.

    yea that would be nice, good suggestion!
  • Sample_TextSample_Text Join Date: 2016-12-13 Member: 224913Members
    This reminded me of when the acidshrooms reacted to you, Shrinking when you got close.
    Man, I miss that. Those little details made the world seem much more alive.

    id like that too come back but then also some other plants reacting or seeing them grow like a creepvine slowly getting taller and being able to plant the seedvine clusters somewhere else so you can make your own biomes, but that is not really an animation, but would be cool.
  • JamezorgJamezorg United Kingdom Join Date: 2016-05-15 Member: 216788Members
    I'd love it if, as you progressed through the game, you would get used to doing these things. For example, first time you climb the ladder it's really shaky, like in the original trailer, and you slowly get more and more capable of doing it, until in the end you climb it like you do in game now. Or even when loading batteries, it starts taking less and less time as you load more and more batteries into things. Just something to make it seem a bit more real.
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