A couple of ideas!

JamezorgJamezorg United Kingdom Join Date: 2016-05-15 Member: 216788Members
I usually make one of these once every two or three months, about a few ideas I've got for the game. So here we go, I'm doing it again!

LEECH RAY
An endgame item. If your in the deepest depths of the ocean, and you're running out of food, just zap a nearby creature with the Leech Ray! The vitamins and nutrients inside the creature will be transferred to you, giving you that little bit of energy you need! The bigger the creature, the bigger the amount of nutrients you get!

Also, you could recycle the Terraformer model for this Leech Ray. I don't know, it could be kind of cool. I hate games that just turn to you Filthy Frank style and tell you you're screwed. Subnautica doesn't do this much, there are always some fancy ways out of tough situations (take Brain Coral for example) and I think the Leech Ray would be a great way to just not have you be completely screwed. This gun cannot, however, be attached to a Sea Hulk, so you have to get out and DIY.

MORE OVERGROWTH
My favourite thing (just generally) is to see ordinary, everyday things just overgrown in the middle of the woods somewhere. For example, a grandfather clock, sticking out of the soil at an angle, vines dangling from it, overgrown with moss, the glass smashed, a bird's nest in the lip of the clock. Or maybe an Xbox smashed on top of a rock, covered in moss, ferns growing from beneath the cracks, worms and wood lice crawling out from the disc slot. Things like that give me goosebumps, and when I saw vines dangling from the pipes at the PG, it blew me the hell away. I just wished there was more.

I don't know how long the Precursors have been gone, but were they gone long enough to have moss grow over the forcefield blocking the entrance? Not the entire forcefield, just parts. And when you disable it it all falls away as the field disappears. And maybe the artifact stand that you put the first artifact into opens very poorly, and only when you click on it. Maybe only opening half way before you have to pry it open, and it doesn't attract the artifact, you have to press it in yourself. I'd love to see the artifacts look overgrown as well, and when you put them into the stands the moss falls away.

Those cubes in the water? Acid mushrooms on top, maybe a whole reefback-esque ecosystem on top of each of those cubes. And vines dangling from the gun itself. And moss growing over the front, except where it shoots from, thanks to the Aurora.

MANUAL AI UPDATES
I'd love to have a button that just makes the AI talk to you. It can tell you if there are dangerous creatures nearby, what biomes are close, so on. It has to be very vague though, for example if it were talking about Stalkers it would have to say something like "There is a predator in the Kelp Forest nearby." or if you were near the Grand Reef "Detecting a vibrant ecosystem deep beneath the surface to the east.". This might just be a personal thing, but I would love it. So. God damn. Much.

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