If they'd drop teeth, that'd be encouragement to go out and kill them, which is against the gameplay philosophy of Subnautica. Playing with them gets you teeth easily enough.
If they'd drop teeth, that'd be encouragement to go out and kill them, which is against the gameplay philosophy of Subnautica. Playing with them gets you teeth easily enough.
Since when is Subnautica against killing?
If Subnautica allowes you to kill for food, then they should let you kill for resources.
If they'd drop teeth, that'd be encouragement to go out and kill them, which is against the gameplay philosophy of Subnautica. Playing with them gets you teeth easily enough.
Since when is Subnautica against killing?
If Subnautica allowes you to kill for food, then they should let you kill for resources.
There's a few fishies for food purposes (and the bioreactor) in early game, but everything else should not be something you "want" to kill. You can, but it is not supposed to be your preferred course of action. This is why there's very few weapons in the game and most of them are tools foremost.
If they'd drop teeth, that'd be encouragement to go out and kill them, which is against the gameplay philosophy of Subnautica. Playing with them gets you teeth easily enough.
Since when is Subnautica against killing?
If Subnautica allowes you to kill for food, then they should let you kill for resources.
There's a few fishies for food purposes (and the bioreactor) in early game, but everything else should not be something you "want" to kill. You can, but it is not supposed to be your preferred course of action. This is why there's very few weapons in the game and most of them are tools foremost.
The link is more about the developers against guns.
If the developers didn't want there game to be about violence, then why did they give us the option to kill the fish anyway?
If they'd drop teeth, that'd be encouragement to go out and kill them, which is against the gameplay philosophy of Subnautica. Playing with them gets you teeth easily enough.
Since when is Subnautica against killing?
If Subnautica allowes you to kill for food, then they should let you kill for resources.
There's a few fishies for food purposes (and the bioreactor) in early game, but everything else should not be something you "want" to kill. You can, but it is not supposed to be your preferred course of action. This is why there's very few weapons in the game and most of them are tools foremost.
The link is more about the developers against guns.
If the developers didn't want there game to be about violence, then why did they give us the option to kill the fish anyway?
The link also contains nuggets like: "He described it as “one vote towards a world with less guns,” one in which “we use non-violent and more creative solutions to solve our problems.”" In this particular case, the creative solution is to dump a ton of metal on the ground - best right on top of a stalker's home spot so it'll stay distracted - and wait for the goods.
There's been many games in which there is an option to kill even though you aren't supposed to. You can kill Ashley in RE4, but it's a gameover if you do so. In Undying, you can kill the servants, but it'll reset the level. Outcast lets you kill the entire population, but the game will become unbeatable that way. Those games punish you for killing when you aren't supposed to. All Subnautica does is not reward you.
Well, the best way to get teeth is lure a Stalker out into the safe shallows and dump a BUNCH of metal salvage around where the Stalker is camping. I did that (on accident, mind you...) and I got, like, half a dozen teeth in about 5 or even 7 minutes. And It didn't even come to attack me because it was so occupied with the metal salvage!
Comments
If Subnautica allowes you to kill for food, then they should let you kill for resources.
Since the basic idea took form.
There's a few fishies for food purposes (and the bioreactor) in early game, but everything else should not be something you "want" to kill. You can, but it is not supposed to be your preferred course of action. This is why there's very few weapons in the game and most of them are tools foremost.
The link is more about the developers against guns.
If the developers didn't want there game to be about violence, then why did they give us the option to kill the fish anyway?
The link also contains nuggets like: "He described it as “one vote towards a world with less guns,” one in which “we use non-violent and more creative solutions to solve our problems.”" In this particular case, the creative solution is to dump a ton of metal on the ground - best right on top of a stalker's home spot so it'll stay distracted - and wait for the goods.
There's been many games in which there is an option to kill even though you aren't supposed to. You can kill Ashley in RE4, but it's a gameover if you do so. In Undying, you can kill the servants, but it'll reset the level. Outcast lets you kill the entire population, but the game will become unbeatable that way. Those games punish you for killing when you aren't supposed to. All Subnautica does is not reward you.