Bast
Beetlejuice
Join Date: 2002-11-07 Member: 7542Members
<div class="IPBDescription">My complaints</div> This is by far the worst and most horrible bugged map. EVERY single game i played it ended with marines turretfarming their base and sieging half of the map from within their base. That i got stuck half of the time i got redemptioned is one of the lesser evils of this map. Another nice thing is that the "fixed" siege cannon on this map is still bugged. Together with the fact siege cannons can reach almost the entire map from within marine base, that alien structures not die but still do massive spash dmg and that the corridors are all so small half of the map becomes inaccessible for the aliens cause all their structures transform in instant death walls. The whole game is lagging like mad with those 10 siege guns in marine base and after 4 hours of rushing their base you wonder how they still can have resources with only one ressource point.
Even massive onos rushes do near to no effect since you need half an hour to get to the cc through this bugged lift. Fades can do nothing as well since they are dead like nothing against those 20 turrets and with the still bugged bilebomb the marines are faster with welding than the fades with bombing.
Should give everyone to think in times of massive winning team joining when aliens have all 3 hives and marines are locked in their base and ppl still leave the aliens and join the marines (esp. when they now have to "retry").
Even massive onos rushes do near to no effect since you need half an hour to get to the cc through this bugged lift. Fades can do nothing as well since they are dead like nothing against those 20 turrets and with the still bugged bilebomb the marines are faster with welding than the fades with bombing.
Should give everyone to think in times of massive winning team joining when aliens have all 3 hives and marines are locked in their base and ppl still leave the aliens and join the marines (esp. when they now have to "retry").
This discussion has been closed.
Comments
<b>The mapper (Relic I believe) knows, Flayra knows, the rest of the Devs know, and the siege problem on Bast WILL be fixed in time, so please don't bother them about it right now. It is being fixed.</b>
Actually i think you might have a problem with "thought processing". First of all those vents can be welded, second what do you want to do with lerks in them anyway? If even onos rushs can not take out structures faster than marines can weld and rebuild then lerks surely can't. And killing a marine once in a while with poison does not help bringing down a huge turret farm. Last but not least in the vent you still give quite a good target for some marines.
Just because the marines you generaly play against seem to suck horribly so that you can shoot around with your needles without anyone shooting back does not mean you are using a good strategy :o).
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