Next Step
General_Tso
Join Date: 2002-11-29 Member: 10240Members
<div class="IPBDescription">i'm SOOO new</div> alright i am a marine player: grease monkey-cleanup/commander-in-training
so i was playing eclipse today, this was my strategy
1) defeat the inital rush: built 1 inf spawn; 1 turret; 1 ammo
2) find a hive asap: built comm station; scaned eclipse; sent all marines into eclipse; set up turrets and resources
3) relocation: new chair; new inf spawn; recylced first inf spawn
4) secure more resources: set up phase gate and turrets at triad generator
then however. i was at a loss as for what to do next
here is my question to you guys:
what would you have done differently and what would you do next
btw: my marines listened well and fought decently, didn't nag, let me do my thing without pressuring me
so i was playing eclipse today, this was my strategy
1) defeat the inital rush: built 1 inf spawn; 1 turret; 1 ammo
2) find a hive asap: built comm station; scaned eclipse; sent all marines into eclipse; set up turrets and resources
3) relocation: new chair; new inf spawn; recylced first inf spawn
4) secure more resources: set up phase gate and turrets at triad generator
then however. i was at a loss as for what to do next
here is my question to you guys:
what would you have done differently and what would you do next
btw: my marines listened well and fought decently, didn't nag, let me do my thing without pressuring me
Comments
The logical thing to do next would be to attack the Computer Core Hive, place res nodes along the way (not necessary to turret them up), research Motion Tracking if you haven't already done so, upgrade the Armory when it's quiet, and get cracking at Arms Lab upgrade, Heavy Armor, blah blah blah.
If you're going to build turrets in your main base, at least build two so they can cover all sides of the TF.
I'm all for not building any turrets at all. It just seems a better idea to equip two of your marines with shotguns immediately, and leave one lmger to guard the base if you really want to. The marine group that has one man less, but two shotguns instead of lmg's will probably be more effective at killing skulks. If one of the shotgun users dies, another can pick up the shotgun.
If you're confident that your marines will reach the hive unscathed and in good time, you could also save the resources to set up the hive base more quickly. Build another infantry portal there, for instance. It'll make sure your marines spawn more quickly, and in pairs, so they're less likely to run off on their own.
As an alternative to the shotguns, if you have good clicking speed and aim, spam health packs on your marines. Twenty medpacks will go a long way, undoubtedly a lot more useful than that single turret.
After you're set up in the hive, don't be scared of going for the other unoccupied hive, or quickly sieging their starting hive. (Basically, go to comp core to see if they're there, and act accordingly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->)
The real battle is fought when the aliens control 2 hives and you have one. If you can prevent this from even happening by (properly) locking down <i>two</i> of the hives, you'll have a hard time losing.
I don't play comm but I learn from those I work under and the most effective one I've seen setup seige bases AFTER taking the 1st hive. He just placed a TF, a few turrets, and a phase gate while myself and Floppydisk just keep the baddies away. He upgraded the TF, setup 4 seiges there and just wasted anything that moved. You have to do this in a very enclosed area with limited access, a fade or lerk with any amount of cover will just tear you up. Its especially effective when you seige a wall of Off towers and DC just outside of a hive-anything coming out dies <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> .
Most important, be sure to counter what they have, they got fades, you better have HMG, they got onos, you didn't do your job.
ammo
observatory
keep the marines close to base, in case of rush
send rest in one group towards a hive.
scan the hive, and if its empty set up tf and 2 <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> > cc > inf spawn > RF > etc etc
does that sound decent?
i realize that a lot of it is personal style and experience, i just don't want to be doing totally worthless stuff