New Tenebrae Screenshots From Next Version
DOOManiac
Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
in Off-Topic
<div class="IPBDescription">looking very, very sexy!</div><a href='http://tenebrae.sourceforge.net/' target='_blank'>Tenebrae</a> has released some new <a href='http://tenebrae.sourceforge.net/index.php?page=screenshots.txt' target='_blank'>screenshots</a> of the next version that is coming soon. This thing is actually starting to shape up, becoming less of a novelty/gimmick and more of a really really really cool and useful thing!
Some of the better screenies to wet the appetites of nonbelievers:
<img src='http://tenebrae.sourceforge.net/shots7/quake00099.jpg' border='0' alt='user posted image'>
(yes, this is Quake 1)
<img src='http://tenebrae.sourceforge.net/shots7/quake00067.jpg' border='0' alt='user posted image'>
<img src='http://tenebrae.sourceforge.net/shots7/quake93.jpg' border='0' alt='user posted image'>
Some of the better screenies to wet the appetites of nonbelievers:
<img src='http://tenebrae.sourceforge.net/shots7/quake00099.jpg' border='0' alt='user posted image'>
(yes, this is Quake 1)
<img src='http://tenebrae.sourceforge.net/shots7/quake00067.jpg' border='0' alt='user posted image'>
<img src='http://tenebrae.sourceforge.net/shots7/quake93.jpg' border='0' alt='user posted image'>
Comments
Note to people : This is a QUAKE1 ENGINE MOD. At first I thought it was DOOM 3.
btw: that shot from the opening room of the Slipgate Complex... it doesn't have skylights! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Also, I hate to burst all of your collective bubbles but, as I was once told, "realtime per-pixel lighting is easy. realtime per-pixel lighting that's fast, now that's the hard part". Tenebrae will rock if it ever gets fast. As of now, it is quite slow. Keep in mind color and polygon count when you measure up speed.
But man oh man, if lotsa people start making Tenebrae content, with all the niffy whatsits and whosits, man that could be really really neat. :)
Oh hang on 14 fps. Dang.
what is it a quake mod? a hl mod? or what!?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Oh honestly, read the first post before asking questions.
if somebody used that code, and re-programmed everything to make the engine 100x better, of course it will look better.. and of course it would basically still be the quake1 engine. Anything is possible with the source-code.
secondly, though..
the first image looks !awesome!. the second one looks crappy (ack) third one looks too washed out
half life uses a modified quake engine, anyways
so it's probably possible, if valve improves the rendering for half-life
Its just amazing that somebody actually did take the time to do this stuff. Nobody else did afterall.
As far as how it looks, remember most of those shots were taken on very very low (for today's standards) polygon counts + 8bit pallete (of brown) textures that are about 64x64.
Valve has not released the source for HL, obviously, so no, nothing like this can be done for the half-life engine yet. HL uses the Quake 2 renderer anyway fyi.
Mmmmm Tenebrae Quake 2... THAT would rock. heh.
Very, very sechsay! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
- M4H
Sorta like PS2 being able to play PS1 games.