More diverse creatures
super44man
United States Join Date: 2016-11-02 Member: 223609Members
The games coming along beautifully, and the devs are suprisingly fast with the new features! I recently noticed while i was trying to retrieve a camera drone from some stalkers, there is not that many hostile creatures! The creatures of which you should avoid the most lie deeper then you'll imagine, and I feel like theres too many of the same kinds of creatures, and not as many different types. The devs are busy with some rocket science, so i wont insist on anything, but if you could add some squids or eels that would be fantastic! Keep the ocean creepy!
Comments
There's plenty of hostile creatures as it is, but I do agree they all pretty much behave the same way and there isn't a terrible amount of unique behavior between each species.
Maybe some that HELP you.
Maybe some intelligent 6-legged otters with spinning propellor tentacles for tails that catch and carry around small fish, and will trade if you give them shiny titanium chunks.
Or some friendly Icthyosaurus like creatures that will help push you up to the surface if you're low on Oxygen
Or a heavily armored Fiddler Crab Knight critter with a big arm that it uses as a shield and to smash motherfathers
Or some manner of Compressed Water Rocket Turtle that you can grab onto and let it take you on a tour around whatever biome you're in.
Or some jet propelled Swordfish Sharks that will recognize if you're holding a knife and attempt to joust with you, but otherwise leave you alone if you have no weapon.
Or some big Zerg Overlord looking floating crab critters full of glowing gas that fart around the Lost River and make tuba sounds.
I could not breathe for a good 30 seconds after reading this. I'm just glad I was out of class at the time. XD
Fish (simple ones, anyway) are relatively simple- minimal skeleton, they swim forward, maybe they turn a little. The "bait" fish in SN probably don't even have an attack animation.
Something like the SDL has multiple animations and a far more complex model, plus animations for turning, attacking, yelling, firing blobs, etc.
Most things are probably in between. A single animation set can be attached to multiple similar critters, but then things kind of start to move the same if it's overdone. This is probably why there's so few "walking" critters- it's an entirely different set, and attaching swimming AND walking to Shuttlebugs introduced an entirely new dimension of pathing and... stuff.
All of this means, that adding new critters requires significant dev time. Which is a limited resource. Adding new and interesting critters takes even more.
Posted in the wrong forum, but I would suggest checking out this thread about adding less complex, but more immersive lifeforms- bivalves and perhaps simple arthropods especially.
Clams and other bivalves would require one set of animations minimum (just an "idle" anim), so they might be a fair middle ground code-wise, while still providing immersion and biodiversity. What do you all think?