Smaller Games
Canadian_Crew
Join Date: 2002-11-14 Member: 8622Members
<div class="IPBDescription">Why do so sew people host them?</div> Personally I enjoy a smaller game on NS 8-12 ppl on the server, But so many servers are trying to go 16+ people and their boxes can't handle it and everyone has 500+ pings.
I just question the reasoning that you have to have so many people having a laggy game of NS, when the server could handle a smaller game easily.
If your wondering why I like smaller games better it is because skill matters a lot more and develops a lot faster because if you only have one fellow marine plus commander and are trying to build/defend a foreward base so you can take out a hive it is a lot more difficult than having 2 guys build and 6 others defending them. Also small games are a lot more likely to have great pings than a big game, which makes it a lot easier to hit things when you shoot at them.
I just question the reasoning that you have to have so many people having a laggy game of NS, when the server could handle a smaller game easily.
If your wondering why I like smaller games better it is because skill matters a lot more and develops a lot faster because if you only have one fellow marine plus commander and are trying to build/defend a foreward base so you can take out a hive it is a lot more difficult than having 2 guys build and 6 others defending them. Also small games are a lot more likely to have great pings than a big game, which makes it a lot easier to hit things when you shoot at them.
Comments
Is there a magic number for team sizes (5v5, 6v6, for example) at which the game is supposedly most well-balanced?
We run a 14 player server (plus two reserved, so it can be as big as 8v8) and pings are generally nice, though they can rise to the 100s or 200s or higher on certain maps or with a full load.
We originally ran 18 players, but dropped it to improve performance. I'm thinking I would almost rather drop it even lower (to 10 or 12) for smaller 5v5 or 6v6 games, but it already seems that more people think our server holds too few players than too many, probably because of all those ridiculously huge servers out there where everyone has sky high pings...
So, does anyone know the optimally-balanced team sizes?
On an arguably related note, I haven't seen the marines win more than twice since v1.01. Is this partly due to "large" 7v7 and 8v8 games?
I don't think it's the maxplayers that effects the server so much.. its the other entities
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The most often seen testgames were around 5v5 to 7v7, so I agree that a 12 person server is pretty much 'as it was intended'. Everything above 26 players can get completely out of hand, both because of technical problems and the danger of a turtling team - there is admittely only so much you can do against fifteen LMGs guarding two to three entrances.
Such games can still be won, but can get boring pretty fast.
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