docking seamoth in moonpool kicks me out of seamoth - 38227

titoustitous Join Date: 2016-10-18 Member: 223233Members
edited October 2016 in Subnautica Bug Reporting
I just not tried to dock my seamoth into my moonpool and the following happend:
- didn't get the usual docking animation
- I got kicked out of the seamoth and into the water
- all I can do now is walk on the ocean floor without being able to swim up/down - I can however jump as I normally would be able to within the base
- my oxygen isn't being used up
- look like the seamoth is properly docking in the moon pool
- saving and re-loading game does not fix the issue
- quitting to desktop and re-loading game does not fix the issue

Unless there's a fix, I'm going to have to abandon this saved game for a fresh one.

Comments

  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    edited October 2016
    Erm, no, you're fine. Get to a hatch, and enter base, and exit base, and you'll swim again. Use the console to pop in a build tool and use nocost if you need to.

    This is just how the engine works. Items above 0 height follow gravity rules, items below 0 (the water surface) do the fall-slowly-in-water thing. At least mostly.

    The player, though, has two modes: walk and swim. Using a base hatch, or water surface, or moonpool, or Cyclops hatch transfers you between swim and walk. This usually works correctly, but if you leave a base while in walk mode without using a hatch or moonpool, the game lets you keep walking on the ocean floor. And it saves with the game. This usually is due to the warp command or a glitch like you hit with the moonpool.

    So all you have to do to swim is leave a base via hatch/moonpool. And if you teleport to the Aurora from inside the base, it will SEEM to work correctly, but when you hit the water inside, you won't go into swim mode correctly.
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