Suggestion on alternate role for the Rock Puncher
Hammy2211
Join Date: 2016-10-18 Member: 223218Members
Since the Rock Puncher is on the chopping block due to the planned removal of terraforming, I had an idea of another role they could play in the game.
In my personal experience at least, it usually takes almost deliberate action by the player to breach the hull of a seabase. Whether it be piloting a vehicle or camera drone directly into the base at decent speed, or deploying a floater while inside (which, as a side note, is probably a bug), it's usually something that the player can control.
So, to make flooding a little harder to avoid, I suggest this.
Have Rock Punchers target and attack seabases.
Basically, unless you build something that repels them, they will attack seabases and cause hull breaches. If adding a new module is too much, perhaps just make them sensitive to light, so that floodlights or spotlights will keep them at bay.
Personally, I'd hate to see the Rock Puncher go to waste, and I'd like to think the devs would agree with me on that.
In my personal experience at least, it usually takes almost deliberate action by the player to breach the hull of a seabase. Whether it be piloting a vehicle or camera drone directly into the base at decent speed, or deploying a floater while inside (which, as a side note, is probably a bug), it's usually something that the player can control.
So, to make flooding a little harder to avoid, I suggest this.
Have Rock Punchers target and attack seabases.
Basically, unless you build something that repels them, they will attack seabases and cause hull breaches. If adding a new module is too much, perhaps just make them sensitive to light, so that floodlights or spotlights will keep them at bay.
Personally, I'd hate to see the Rock Puncher go to waste, and I'd like to think the devs would agree with me on that.
Comments
We could give it a "Neo" skin and put it with Precursors as scouts, to purge life and habitats!
Just a thought...