Framerate drop in Cyclops

harrzackharrzack United States Join Date: 2016-09-11 Member: 222250Members
Just built a Cyclops (few days ago) and starting to work with it. I have a base in the Safe Shallows area, and have been taking Cyclops out (with Seamoth) to random distant places, just to see what I might find.

The game runs fine until I enter the Cyclops. Then framerate drops to a slow, stuttering pace. It all seems to work, just in super slow-motion. When I leave the Cyclops and fly around in the Seamoth, all seems well (maybe an occasional frame-lag) and have no probs. As soon as I re-enter the Cyclops, it is Molasses City again. :-)

This is with the September release game - created totally in this release - no "cross-release" issues.

Comments

  • MrRoarkeMrRoarke Join Date: 2016-05-16 Member: 216830Members
    Try driving the Cyclops without the SeaMoth in it. I've noticed before a problem stemming from the SeaMoth itself instead of the Cyclops. Narrowing down the cause and/or variables can help.
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