Vive Bugs in experimental [Build 39109]

scythe2112scythe2112 Join Date: 2016-10-07 Member: 222934Members
First of all, yay to native Vive support!!

Have been waiting a looong time for this :)

Tried out the experience, here is what I noticed:
  • POV too high
It seems the POV is a few meters too high, it feels as if you are 3 Meters tall (nearly clipping through lifepod 5 roof). Camera passes through walls when you swim close to them.
  • "Fixed POV" is at the center of Vive playspace
When entering the seamoth, for instance, your camera hovers wherever you were inside the playspace while the vehicle+char is fixed at the center. This may not be a bug but intended behaviour, but it does not feel good while playing. Plus with the bug above you are unable to position yourself were the head would be even when laying on the floor (yes, I tried it ;) )

Other than that, works rather smooth, some pop in is noticable and vive sometimes looses tracking (going to steamvr room). But I reckon this is because of the game not beeing fully optimized yet.

If I find any other bugs, I will edit this post.

Well, off now to get eaten by a reaper in VR :smiley:

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