Not correct drop of PRAWN from Cyclop
Alex_INFERNO
Russia, Moscow Join Date: 2016-03-09 Member: 214036Members
While i try to leave Cyclop on my PRAWN the srange stuck happen. PRAWN dropping to one side (left in my case) of Cyclop's hangar and stuck there, and this lead to some roll of Cyclop 'body'. after a few jerking PRAWN will release at last. Its happen each time when i leave Cyclop on PRAWN
Comments
Still seems to "bang" a little leaving Cyclops in PRAWN, but doesn't seem to list to the right anymore, at least.
Tried not using any arm's either, still the same result.
I had built lockers in the bay underneath so I deleted them but no luck.
There are some weird things going on with the walls of the Cyclops, such as the left hand wall in the Launch Bay which doesn't have the same properties as the right when you attempt to build things on it. Same as the right hand wall (opposite built in lockers) in the front section. Certain areas cant be built on, sort of in the middle of the wall.
At least my PRAWN isn't on its face I spose!
Its just because you jumping up via engines while docking. Try to release SPACE button (jump) right before PRAWN will be fixed by moonpool/cyclop's holders - another word for disabling engines just before parking. Similar situation you can see if you enter seamoth while you repair em by welder. You always sitting in seamoth but still can see the sparks from welder.
The reason of this video bug is in fact that visible border of the walls of the most inner compartments not 'lay on border' of 3D model. So forget about strange that locker fly in air on a few distance of the wall - you are not drunk!
As for me - better way to resolve all this 'bugs' is to merge/combine the PRAWN with Seamoth in one 'complete' bathyscaphe... Add to Seamoth 3D model pair of manipulators (as at real bathyscaphe) for mining/picking-up-objects, add place for mount turret with repulsor-gun (to say true - not so necessary), increase size of 'cargo bay', increase critical depth, add ability to install reactor-heat-charger - and oops... PRAWN do not need anymore. I'd like too much my Seamoth for its maneuverability/mobility. Its great-sensitive for driving. Seamoth - is all what I need if Devs can merge useful properties of PRAWN and Seamoth.
..... But I understand that theme of PRAWN existing in this game always 'take root' and newer will be removed/'reviewed'.
Across from the lockers has really weird buildable areas. I can build next to the ladder, and near the bulkhead, but not in the middle. I can build in a really weird position between the unbuildable wall and the locker wall; I was able to place a larger locker off the ground with the top tiled toward the back of the Cyclops. There are other oddities in the Cyclops; I tried building a chair by the console left of the steering wheel, but it was floating too.
So if players could build there, you could get hull breaches obscured by lockers, and un-weldable. Or carpet the Cyclops with lockers, and never get hull breaches?