Pressure locks.
Artorius
Indiana USA Join Date: 2016-09-02 Member: 221998Members
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So, in Subnautica we use the portal doors to get into our buildings.
I was wondering though, would it be difficult to have a second door in the lockout and a 2 second animation of the water being drained before letting you through the next door.
I realize that this would add 2-4 seconds to every entry and exit from bases; but the process would be more realistic and draw the player in a bit more.
The Cyclops already has a second door for a diver lockout. All we need is to have the animation of either the pressure dropping (just sound and a blinking light) or the water being drained out and air coming in. Probably also the blinky light.
I was wondering though, would it be difficult to have a second door in the lockout and a 2 second animation of the water being drained before letting you through the next door.
I realize that this would add 2-4 seconds to every entry and exit from bases; but the process would be more realistic and draw the player in a bit more.
The Cyclops already has a second door for a diver lockout. All we need is to have the animation of either the pressure dropping (just sound and a blinking light) or the water being drained out and air coming in. Probably also the blinky light.
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