Nuclear waste.
Skidmark
Join Date: 2016-08-22 Member: 221584Members
Something just does not add up..the game based on the futur but the nuclear reactors are creating nuclear waste so fast that i'm about to revert back to bio..how can such a futuritic concept for a game not allow some type of recycling for the fuel rods.i refuse to chuck these things ..unless you devs promote indutrial polution i strongly sudgest a recycling module blue print.
Comments
I haven't built a nuclear reactor yet, since I mostly use solar/bio-energy for my bases (and I hate having to hunt down Uraninite). Does the reactor give off radiation like being near the Aurora after the dark matter drive explodes? Because if not that's depressing, having no major drawback other than useless rods. If anything it would give the Radiation Suit more use after fixing the drive cores on the Aurora at least.
It's a bug, one that's been around for several updates. The usual form is that the knife does disappear, but it reappears after you save & load. The reappeared knife is indestructible despite being at 0%.
Much like the repaired Aurora drive, the nuclear reactor is shielded and therefore does not give off radiation. The only drawback is specialized, multistep-fabricated fuel. There are currently plans to make harvesting uranite harmful if not done with the radiation suit.
Granted the leftovers should be minimal, say just a piece of non-contaminated lead or a piece of titanium for instance.
But at the technology level that the Aurora and the Life Pod represent, decontamination of Nuclear byproducts should be a breeze.
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Or maybe even make one of the local fauna attracted to the spent rods as a food source and perhaps after having digested a rod, defecating more Uraninite.
It would be a very interesting way to keep Uraninite available, without it having to "magically" respawn.
IMO, the Reapers would be a good candidate.
They are apparently attracted to the wreak of the Aurora for some reason, perhaps it's because the ship is leaking nuclear material.
It would also give the player a reason to actually go seeking out the Reapers (instead of mostly trying to avoid them), in order to gather more Uraninite once the natural sources have been used up.
It could also be a reason for the Reapers to hang around a player base that has a Nuclear Reactor functioning.
Which would up the danger in the game a bit...
Do I build a nuclear reactor to get better and constant energy, knowing that it will possibly draw a Reaper toward my base...???
Tough decision.
Of course, one could also try to build a sort of symbiotic relationship with a Reaper, keeping it fed with spent rods, so it doesn't attack ones base.
Just realized this was the XBox thread, to be fair, I'm a PC player, so I'm not certain how relevant this comment is.