Shift hive dominance?
xtal
aka X-rayCat Join Date: 2009-06-28 Member: 67961Members, Constellation, Reinforced - Supporter
Does anyone else think spur hive is overplayed? How about we break boring spur hive dominance? If currently we got even marine/alien win ratio and spur is most taken 1st upgrade, it means we should boost other chambers for early aliens - specially for skulks. Any cheap (easy to implement) ideas?
My thoughts:
crag hive: more shell upgrades makes gorge healing stronger but more adrenaline demanding, so it encourage gorge play and gorge+skulk combo but isn't overpowered.
shade hive: make shade cheaper and aliens inside shade range invisible even if they're moving fast (but not if they're under attack). Alien cysting is faster, so shade in field tactics could be viable and smaller aliens could easier ambush.
My thoughts:
crag hive: more shell upgrades makes gorge healing stronger but more adrenaline demanding, so it encourage gorge play and gorge+skulk combo but isn't overpowered.
shade hive: make shade cheaper and aliens inside shade range invisible even if they're moving fast (but not if they're under attack). Alien cysting is faster, so shade in field tactics could be viable and smaller aliens could easier ambush.
Comments
Unless aliens get celerity speed by default and then celerity makes them absurdly fast, I feel this shouldn't change.
There's physically no counter play to jetpacks without celerity, so it being stapled to first hive is a good thing. Otherwise you just get bad feels from getting rolled with crag/shade and jps up.
With silence on shift hive now, I bet if I had more current data these graphs would show even more shift hive usage.
The long answer: We've talked about this many times before, but it never went anywhere, although the general consensus seemed that it is a little boring. But as Frozen said, balance is stable right now ( - miraculously, but it will stay so for a while now with the longer update cycle. I hope). I also agree that if we really want to change things, celerity will have to go or radically change.
Still though, 68% shift hive compared to 30% crag hive. Shift hive is also dominant in competitive play.
As for pub play, like it or not in theory, stable shift first will lead to less shitty boring rounds.
90% shift start is actually boring ;]
Getting crag/shade hive on pub is not suicide (without rookies), its just that if the aliens lose the com will be blamed for it solely... so noone dares to take that risk
Echoing out full hp harvesters instead of building them in field with aliens who cant laneblock.