This thread is for people who feel like the crafting recipes of some items feel a bit wrong and would like to add/remove certain ingredients from one to make it either easier or harder to craft.
Let's start with the Themometer. I feel like it should be crafted not only with a computer chip, but with mercury ore as well. 'Cause that's what's used in normal thermometers nowadays.
Two Titanium for a Corridor. Yet you need two Titanium and a Quartz for a simple locker. I think it should be more like a Titanium Ingot for a Corridor and three for a MP Room and finally four for the Moonpool. Similar is how few resources the Cyclops costs compared to its size.
I believe all crafting recipes will get a balance pass at some point again.
Two Titanium for a Corridor. Yet you need two Titanium and a Quartz for a simple locker. I think it should be more like a Titanium Ingot for a Corridor and three for a MP Room and finally four for the Moonpool. Similar is how few resources the Cyclops costs compared to its size.
I believe all crafting recipes will get a balance pass at some point again.
That might actually indirectly have the effect of making the Dunes worth going to, since that place is littered with scrap metal and other resources, but with the base recipes as they are currently it's not all that hard to build a sprawling base AND a fully upgraded cyclops without ever scouring either the Dunes or Mountains for additional resources for building.
Bleach is used in small quantities for sanitizer water in every kitchen I've worked in. The proportions are all wrong in game of course, but the idea works at least.
Perhaps make a machine that need 1 silicone and 1 titanium to make 10 knives.
Or turn 1 silicone in 10 silicone strips.
1 silicone strip for a knive and 4 stris for a bulkhead door.
While I completely agree with this, what I'd like to see more is the ability to either sharpen the knife to regain durability or, failing that, be able to use a 0% knife in place of the silicone to make a new knife (Silicone + titanium = knife or 0% knife + titanium = 100% knife).
Two Titanium for a Corridor. Yet you need two Titanium and a Quartz for a simple locker. I think it should be more like a Titanium Ingot for a Corridor and three for a MP Room and finally four for the Moonpool. Similar is how few resources the Cyclops costs compared to its size.
I believe all crafting recipes will get a balance pass at some point again.
I think the cyclops recipe is OK... if it takes 4 ingots to build a moonpool, 5 plasteel ingots for a clops isn't way off. It feels like it should need powercells in the recipe for it though (as well as the PRAWN). You use a powercell to build the seamoth, but you don't need 2 to make the PRAWN or 6 to make the clops, and that just seems wierd. Alternatively they could not require cells to build but not come with them either.
Comments
I believe all crafting recipes will get a balance pass at some point again.
That might actually indirectly have the effect of making the Dunes worth going to, since that place is littered with scrap metal and other resources, but with the base recipes as they are currently it's not all that hard to build a sprawling base AND a fully upgraded cyclops without ever scouring either the Dunes or Mountains for additional resources for building.
Uhhhhhh...
Perhaps make a machine that need 1 silicone and 1 titanium to make 10 knives.
Or turn 1 silicone in 10 silicone strips.
1 silicone strip for a knive and 4 stris for a bulkhead door.
While I completely agree with this, what I'd like to see more is the ability to either sharpen the knife to regain durability or, failing that, be able to use a 0% knife in place of the silicone to make a new knife (Silicone + titanium = knife or 0% knife + titanium = 100% knife).
I think the cyclops recipe is OK... if it takes 4 ingots to build a moonpool, 5 plasteel ingots for a clops isn't way off. It feels like it should need powercells in the recipe for it though (as well as the PRAWN). You use a powercell to build the seamoth, but you don't need 2 to make the PRAWN or 6 to make the clops, and that just seems wierd. Alternatively they could not require cells to build but not come with them either.