Weapons, vehicles & other: Could allowing mods end the discussion?
Artorius
Indiana USA Join Date: 2016-09-02 Member: 221998Members
Okay, so there's two camps here in Subnautica on the case for weapons.
I like the game being naturally geared towards low lethality and focusing on cautious actions rather than combat.
I also know that personally, I WOULD LIKE A SPEAR. and probably a shield to hide behind when attacked.
So I started reading the many threads on weapons and stuff and its all a personal desire and opinion thing.
Some people want to master the sea. Some just want to live in it.
I like options.
On another front, I realize that it is entirely possible to have too much as far as tools, components and vehicles.
But allowing third party mods, as in games like Just Cause, which have dozens, would allow players to Taylor the game to their own enjoyment.
Sure, adding a super hunter sub with death torpedoes and lasers will ruin the flow and intent of the game. But I'm sure somebody would love to mess with that. Maybe even after playing the game the way its intended to be played for dozens or hundreds of hours. Then deciding they want to go in with guns and kill EVERYTHING. sure...why not?
It doesn't have to be IN GAME and the devs don't have to care what gets added as mods.
But offering tools for the community to make their own content would allow those who want that laser gun or super sub or underwater chainsaw...let them have it. As long as its a mod.
This way, even the dev team could make items as mods that would technically not fit in the game. Like reskins and such.
And mainly the community could make mods.
Imagine a reskin that makes the whole story steampunk!
Or maybe gives everything a retro 1930's feel!
It would be a little like Minecraft in that way.
I realize its way too soon for them to implement this. Maybe.
But it would be awesome.
Let the community make their own mods and if they ruin the game...its their own fault. The normal game will still be the way it is intended to be enjoyed. And the way I would play 90% of the time. But I admit, I'd add mods sometimes. Some for aesthetics and some for survival. Just to try it.
What do you think?
PS: this may already have been a discussion. I just couldn't find it.
I like the game being naturally geared towards low lethality and focusing on cautious actions rather than combat.
I also know that personally, I WOULD LIKE A SPEAR. and probably a shield to hide behind when attacked.
So I started reading the many threads on weapons and stuff and its all a personal desire and opinion thing.
Some people want to master the sea. Some just want to live in it.
I like options.
On another front, I realize that it is entirely possible to have too much as far as tools, components and vehicles.
But allowing third party mods, as in games like Just Cause, which have dozens, would allow players to Taylor the game to their own enjoyment.
Sure, adding a super hunter sub with death torpedoes and lasers will ruin the flow and intent of the game. But I'm sure somebody would love to mess with that. Maybe even after playing the game the way its intended to be played for dozens or hundreds of hours. Then deciding they want to go in with guns and kill EVERYTHING. sure...why not?
It doesn't have to be IN GAME and the devs don't have to care what gets added as mods.
But offering tools for the community to make their own content would allow those who want that laser gun or super sub or underwater chainsaw...let them have it. As long as its a mod.
This way, even the dev team could make items as mods that would technically not fit in the game. Like reskins and such.
And mainly the community could make mods.
Imagine a reskin that makes the whole story steampunk!
Or maybe gives everything a retro 1930's feel!
It would be a little like Minecraft in that way.
I realize its way too soon for them to implement this. Maybe.
But it would be awesome.
Let the community make their own mods and if they ruin the game...its their own fault. The normal game will still be the way it is intended to be enjoyed. And the way I would play 90% of the time. But I admit, I'd add mods sometimes. Some for aesthetics and some for survival. Just to try it.
What do you think?
PS: this may already have been a discussion. I just couldn't find it.
Comments
And don't forget there's 3 camps I think, scientist's, survivor's and conqueror's, with scanners, spears and torpedo lasers respectively. (maybe even a fourth, zen builders, who don't give two hoots about anything but the builder tool!)
I believe you are right about the four camps thing. I fit into scientists and Zen builders. Haha.
I guess I was just thinking how cool this would be with say a Jules Verne look. Sure it would totally screw with the story as the story wouldn't fit. But that wouldn't be the point anyway.
Oh, and I thought that using mods should disable achievements.
Im glad to hear some people are already making mods. That's cool.
It would be neat to have mods that add new flora and fauna as well as reskins and other baseline changes. Changing the airtanks to hold 20 minutes of air each for example. And if you have long use tanks, add the mechanic of getting the bends if you ascend to fast. Just the possibilities that this game, as a platform provides is staggering.
Plus mods would give people more to do while the mods cook up new epic stuff.
So many things are still changing.
And I also realize that mods will happen anyway. But when the game does go full release, then they could add the option. The game will be much bigger by then and so much more fleshed out.
I LOVE exploring. I guess I figured that made me a scientist. But explorer sounds cool. "Exploration scientist" lol!
Look at games like Skyrim and Space Engineers as two very prominent examples here both have a incredibly active and dedicated modding comunity wich allows to increase the game experience vastly. I use a kiloton of mods for both games and i wouldn't wanna miss it anymore.
Science and Exploration is it for me too^^ Scanner, Flashlight and a good laboratory, what else do you need more?