[Bug] Bioreactor Message [Version Stable-36618]

TehWandererTehWanderer Join Date: 2016-09-03 Member: 222018Members
Subnautica Version - Steam Stable-36618
Description - After putting fresh marblemelons into the bioreactor, and/or hovering over them in the reactor's inventory, causes a nonstop stream of "You can't take items from bioreactor" messages at the bottom of my screen. This continues even if I immediately deconstruct the bioreactor, or travel for an hour past the known biomes... It ends only if I save and reload, but starts up again, if I have to load the reactor or check to see what's still inside.
Reproduction steps - Loading marblemelons into the reactor or hovering over them with the mouse after doing so. I haven't had the chance to try with any other fuels.

Comments

  • FathomFathom Earth Join Date: 2016-07-01 Member: 219405Members
    As a workaround, use right click to transfer items into the Bioreactor and avoid hovering over the fuel inventory.

    I think it's queuing up one message per tick while hovering, so you end up with several dozen in short order. The check for a click while hovering is missing to play that message.
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    Oh, I thought that glitch was due to me building the bioreactor in a room with high clip-through water. Yeah, not hovering over the fuel inventory avoids that particular problem, although of course it shouldn't be there in the first place.

    I also have a problem where sometimes using the bioreactor will give me a blank PDA screen that I cannot leave. I have to reload a previous save to get out of it. I have so far not been able to find the cause of this.
  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    edited September 2016
    DrownedOut wrote: »
    Oh, I thought that glitch was due to me building the bioreactor in a room with high clip-through water. Yeah, not hovering over the fuel inventory avoids that particular problem, although of course it shouldn't be there in the first place.

    I also have a problem where sometimes using the bioreactor will give me a blank PDA screen that I cannot leave. I have to reload a previous save to get out of it. I have so far not been able to find the cause of this.

    I've had that happen a few times on a few things. If I right/left click and move away from the container, it seems to fix it.
  • FathomFathom Earth Join Date: 2016-07-01 Member: 219405Members
    I encountered 'blank pda' with Cabinets when you activate them from farther away than you could access them. I think it only happens when you have the Habitat builder equipped. You can still move then, so getting closer to the Cabinet and opening it properly gets you out of that predicament. Haven't done enough experimenting to proper grasp how and when that exactly happens.
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    EvilSmoo wrote: »
    DrownedOut wrote: »
    Oh, I thought that glitch was due to me building the bioreactor in a room with high clip-through water. Yeah, not hovering over the fuel inventory avoids that particular problem, although of course it shouldn't be there in the first place.

    I also have a problem where sometimes using the bioreactor will give me a blank PDA screen that I cannot leave. I have to reload a previous save to get out of it. I have so far not been able to find the cause of this.

    I've had that happen a few times on a few things. If I right/left click and move away from the container, it seems to fix it.

    That doesn't seem to work for me. I've tried walking away, going up ladders (can't look down enough to go down them), hit every button, but nothing gets me out of that screen. :(
  • ScrabquidScrabquid Germany Join Date: 2016-09-05 Member: 222092Members
    Had the bioreactor notification bug too, and F8'ted it^^

    @Fathom is right about the "blank pda" trying to access cabinets/storages from too far away will cause this, not neccesarily with the builder tool equiped, moving closer and clicking again always opens up the inventory wich can be closed as usual then for me.
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